Low effort meme after PGR global launch

Already enjoying it more than Honkai. I'm already familiar with the story and the backstories off most characters and in my opinion they are better and a new backstory is always released with a new character that is introduced compared to Honkai where they drag a characters story for version and the main story is more consistent and doesn't allow for stupid headcanon theories made by the fandom to fill in the gaps, the big reveals in the story will be next version when Alpha will become playable and the game will start to go deeper into how human are turned into structures, for now it's more about exposition to get familiar with the world. In terms of villians PGR doesn't have a main villian like Otto being more about different factions being antagonistic to each because of their different beliefs about what is the best approach in saving the world and another those being Babylonia which is in space from which the main cast comes and other factions on Earth which hate their guts for reasons that will be slowly revealed form chapter 4 onward and in Watanabe's backstory. Also another plus in my opinion is that every event in PGR is canon to the main story(yes, even the future summer events) and there's not multiverse bullshit aspect in the world of PGR which in Honkai ruins the world building by a lot. The story takes a lot of inspiration for Yoko Taro's works and next year there will be the Nier Automata collab. The game is better optimized, doesn't recycle assets all the time and the best thing about the story mode is that it has a hidden mode where you're put in the chapter's boss perspective and play as that boss in the hidden story mode, there are no Herrschers type characters in gameplay that will one-shot every boss in competitive and the game doesn't push that much into the competitive aspect, later it will give the option for player to chose their competitive difficulty if they want a more chill experience and not bother about scores and the combat mechanics seemed more intuitive to me especially the signal orbs which are way too easy to understand and I like that you have limited stamina for dodging this not allowing for abusing it. Also in terms of animations Kurogame is a way smaller studio than Mihoyo so it's not a fair comparation, they are interested in hiring people into an animation department right now.

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