Intelligence
Hero | Mana/atk/def | text |
---|---|---|
Ancient apparition | 3/3/3 | Battlecry: give an enemy minion Countdown 2: deal 4 damage to this minion. |
Bane | 2/1/2 | Battlecry: select an enemy minion. While this is alive, that minion has -5atk |
Batrider | 4/4/4 | Whenever this attacks an enemy hero, give it Vulnerable 1 until the end of the turn. |
Chen | 5/4/5 | Battlecry: heal all allies between 1 and 4 hp and deal between 1 and 4 damage to all enemies. |
Crystal maiden | 1/1/2 | Battlecry: freeze an enemy character. Deathrattle: freeze a random enemy character. |
Dark seer | 5/3/4 | Battlecry: summon a 4/4 copy of each enemy minion. |
Dazzle | 2/1/4 | Battlecry: give a friendly character immune. Remove the immunity at the start of your next turn. |
Death prophet | 6/2/2 | Battlecry: summon 4 ghost spirits. |
Ghost spirit | 2/4/4 | Illusive. Countdown 2: destroy this. |
Disruptor | 2/2/2 | Choose one: return a minion to its owners hand or deal 5 damage to all silenced enemies. |
Enchantress | 5/5/4 | Whenever this is attacked, the attacker loses 4 atk until the end of the turn. |
Enigma | 7/5/6 | Battlecry: summon 3 eidolons. |
Eidolon | 3/3/3 | Countdown 3: summon a copy of this minion (with its own countdown) |
Invoker | 10/10/10 | Battlecry: discover an invocation and cast it |
Invocation name | effect |
---|---|
Cold snap | Give invoker frost touch and +4 atk vs frozen characters |
Forge spirits | Summon 2 forge spirits (5/5/5) |
Ice wall | While invoker is in play, only one enemy minion can attack per turn. |
Sun strike | Select one of the 7 "play slots" on the field. The next minion to enter that spot takes 20 damage. |
Ghost walk | Give invoker stealth which reapplies at the end of your turns. |
Tornado | Remove 2 random enemy minions from play until the end of your next turn. |
Alacrity | Give invoker windfury |
Meteor | Deal 4 damage to the leftmost enemy minion, 5 damage to the next, etc |
Emp | At the start of your next turn, silence all enemies then deal 3 damage to them. |
Deafening blast | Until the start of your next turn, all enemies have 0atk (that can't be increased by any means) |