Mandrake ward The end of map awareness as the extermination of junglers

It is about learning to use all information available. You don't need peripheral vision either. It is about establishing an HUD scan such that you can recognize different situations. If you fixate on the main game and neglect looking at the minimap, you naturally deserve to lose that information. So I disagree with the notion that the minimap is simply testing peripheral vision.

There is definitely truth in that there is skill in balancing two different activities. However - is there meaning to this test and is it a skill that has any kind of depth?

What, for example, would be the difference between having you juggle 2 balls with one hand while laning? Since both of these are rote mechanical actions - I'm not sure I see much of a difference between two cases.

The problem space that I'm trying to get more information in is that the current vision paradigms give you perfect information - which pushes the 'skill' in checking the mini-map to a simple balancing act of where you are looking. Imperfect information forces checking the mini-map to be one of inference and skill. Therefore - between:

  1. Using your skills and experience with imperfect information to guess where the enemy is.

vs.

  1. Learning to habitually check the bottom right corner of your screen by rote mechanical repitition.

Which of these skill checks provide deeper and allow for more interesting gameplay? I'm not sure that I buy that #2 is necessarily more fun or engaging - and hence why we've been experimenting with #1.

It could very well turn out that no one actually wants to master the skill of interpreting the map, given imperfect information - which is an excellent conclusion to draw - and that the mechanical skill of habitually scanning the screen is one that players find more satisfying - but that's the reason for experimentation to begin with.

/r/leagueoflegends Thread