I downvoted because I think your list is confused and misguided. It seems you have confused QOL with player buffs and game suggestions in numerous cases. Quality of life means improving the interface. I don't want to get into how a buff "improves one's quality of life, too" as that is not what is meant by QOL. A buff is buff and QOL improvement is a QOL improvement. They need to be distinct in a list like the one you are trying to compile
QOL examples
Examples of buffs
Examples of narrative alterations/suggestions
Many of the buffs are subjective and debateable. I do not want plans to be account wide. Thus, if it is debateable it should not be on this list. I have no desire to have hunger and thirst decreased. And since we disagree it is a matter of debate and therefore does not belong.
Adding new music, voice acting and lore also do not belong. They are suggestions for player's enjoyment related to the story telling aspect of the game. They are not interface tweaks.
The most egregious example of something that doesn't belong is endgame shouldn't force you into PA. This is so patently not true. I have never used power armor and I have completed the end game just fine in a hazmat suit. I took many defensive perks. PA is the tradeoff you make when you want to spec into damage and not defense. Or if you are not employing efficient strategy to stay alive without PA. So not only are you wholly misguided about end game PA requirements, it again is not a QOL item
However, fixing the power armor compass is not an issue for debate. I doubt there is a single person who would disagree. Therefore it belongs on the list. Major changes to the game do not. Hopefully OP you will trim this list down and move the buffs/game suggestions to an ulterior list or separate them on the list from the purely QOL requests. Please consider. Thank you.