Matchmaking; Yeah its still pretty bad....

But that's the point of the matchmaking system. Unfortunately, so many people doesn't understand this. Normally, you'll find two matchmaking modes in a game: unranked (hidden, ranked) and ranked (public, ranked) to which two different matchmaking parameters will be met separately: hidden MMR and public MMR. Ideally speaking, players can only play Ranked Matchmaking once prerequisites are met. These prerequisites typically include the acquisition of a specific level or a number of total matches played. The assumption is that when a player has met the prerequisites to play Ranked Matchmaking the player is no longer a beginner. For reference: In Dota 2 you'll find additional prerequisites once the initial requirement is met called calibration. The calibration process makes the assumption that your next x number of games will be as balanced as possible.

If play again and again with first timers against players that have over 50 games you have high chance to lose even if your team elo is higher. You have to understand that experience olso counts

The problem with this is:

  • 1) player A has 300 matches played and an hidden MMR of 1400
  • 2) player B has 60 matches played and an hidden MMR of 1400

The system recognizes your hidden and places you in the same match. Unfortunately, the matchmaking system cannot account for how player A and B made it to 1400 MMR, but it believes that they're roughly at the same skill level. This is typically only an issue at the entry disparity range (1200-1500) but in Paragon - since the game is in Early Access - the number of players is so small that the disparity range seems greater.

This will be fixed when:

  • a) new matchmaking mode is here
  • b) the playerbase grows larger

I really hope this helped

/r/paragon Thread Parent