There is NO WIPE with this update. This is a set of minor adjustments, while we clean up the build for a major patch for next week.
This is not a comprehensive list of changes, just some highlights.
Further adjustments to chance of Torment Spirits occurring.
Vigilant Strike no longer has the Duration tag.
Several Aura reservations costs have been reduced.
Enlighten now has a mana multiplier instead of affecting gem experience gain.
Reduced Mana now no longer affects the mana cost multiplier, it just has reduced mana cost stat & Quality (so will not affect Aura reservations).
Enhance now has 115% mana Cost Multiplier.
Fixed Impact Sounds not being on the Maraketh Two Hand Swords & Two Hand Maces.
Reduced local crit on the Maraketh Two Handed Axes.
Hook Swords have had their implicit changed, slowed in speed.
Frostwall has changed, there may be further changes.
Reduced the amount of overkill damage turned into Ignite and the radius on herald of Ash.
Chaos Golem balance has been adjusted.
Damage adjusted on Arctic breath.
Flameblast adjusted slightly (denerfed slightly in light of other changes).
Freezing pulse damage adjusted.
Skill Balance on Sweep, Ball Lightning and Ice Nova.
Clarity has been rebalanced.
Balance changes to the explosion damage of Dominus' demons in higher difficulties.
Adjustments to crit on bows and staves.
Adjusted Mana Costs and increased the radius of Rain of Arrows.
Elemental Hit now has additional chance to cause status ailments. Damage changes (likely improved) are yet to come.
Several changes have been made to Jewels, however the rework of rare jewel mods is not yet ready.
Added currency items to Act 4 vendors these are currently a copy of the Act 3 currency vended currency.
Reduced area of effect on Lightning Tendrils.
The two passives prior to the Smashing Strikes notable have had their values swapped, the Critical Strike Chance and Damage were the wrong way around.