[MISC] Maintenance Incoming

As requested:

Update 10/12 - Town Hall 11 * One of the Biggest Clash Updates - Ever! • Town Hall 11 is bursting onto the scene! BOOM! • Grand Warden & Eagle Artillery: The most powerful and strategic additions ever! • New troop levels, defense levels, and Clan Spell donation • Attack through Shield at any time, but be sure to protect your Town Hall! • Guard your play sessions when Shield is down and never get attacked off-guard again • Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so much more!

Turn It Up to TH11! • Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11! • New Town Hall 11 hero Grand Warden can make armies nearly unstoppable! • New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar • More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow! • New Town Hall 11 levels for Minion, Witch, Wizard Tower and more!

Grand Warden: Your Army’s Newest Hero • Harness powerful new battlefield tactics by boosting and protecting your troops • The Grand Warden toughens all nearby troops and can make them temporarily invincible! • He jumps, he flies - fit the Grand Warden into any strategy and make your army shine

Eagle Artillery: The Sleeping Sentinel • This massive, long-range weapon obliterates poorly prepared attacking armies • Volleys of explosive shells clobber tough troops and wear down others near the blasts • Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!

Do the Spell Shuffle • Request reinforcement spells, not just troops, starting from Clan Castle level 4 • Donated spells receive all existing Clan Perks benefits • Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels

Shields - Flexible and Fair Defense • Town Hall destruction no longer grants a Shield - bring your Town Hall inside! • You can attack while shielded at any time for just a small Shield reduction • Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks

Guard - Play Safe From Attackers • Guard protects you from attacks and lets you attack others all you want • Get free Guard when Shields expire and play freely without worry of being attacked • Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage! • 2 hours of extra Guard is available in the Shop every day

Richer Raiding: Loot and Trophies • Town Halls now hold lots of available loot - destroy them in battle for a big payout! • League Bonuses are bigger than ever, but scale with your destruction percentage • Trophy offers get bigger and Trophy losses lower the higher your League!

Gameplay Balancing • Battle time limit has been increased by 30 seconds • Goblins now target the Town Hall and Clan Castle for 2x damage • Rearm costs for all traps have been massively reduced • Reload costs for X-Bows have been massively reduced • Large amounts of Healers now have reduced effectiveness on the same unit • Army boosts have been reduced to 5 gems for 1 hour of boost • Cost for finding a match and ‘Nexting’ reduced for TH10 • Clan War Preparation Day has been reduced to 23 hours • Troop combat and pathfinding AI has been polished up and tightened • Available loot percentage on Town Hall levels 6-10 has been slightly increased • Villages one Town Hall level lower are now worth slightly less loot • The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved)

Other Balancing and Improvements • Two new achievements have been added: Anti-Artillery and Sharing is Caring • Troop/Spell donation interface has been revamped and now shows existing donations • Troops in Barracks can now be queued in sequence, similarly to the Spell Factory • The Clan War button now animates when a war attack starts • Active Shield or Guard can now be manually dismissed by tapping on the icon • You can now be offline a bit longer before being made vulnerable to attack • A special sound plays when finding a multiplayer target after 10 seconds of searching • A special sound plays when no multiplayer targets are found and a search is cancelled • Personal Break online-time limit has been reduced to 3 hours • Personal Break limit is now extended instead of reset in some cases • Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League)

/r/ClashOfClans Thread Link - forum.supercell.net