Yeah? I'm not sure how good a thing that is though as it seems that the early access build is the test build. That's probably good for development as developers can look at new posts and be fairly certain they're up-to-date bug reports, but it leads to a lot of fix-it-and-break-it for the users. For example, after 1.01, all my saves would cause a CTD on load - including new saves mad with 1.01. My guess is that this has something to do with the developer console I modded in, but we're testing for them and developer tools greatly increase the ability to test.
The bugs can be pretty bad, but what is disappointing (IMO) are the missing features. Clearly, getting married and having kids in a clan that lasts generations is part of the game and that is super cool, but they've made the process even more arcane than in Warband as there don't seem to be NPCs that tell you where to find suitable partners and I have no idea how you improve relations with any NPCs if they don't happen to have a random quest available (many of which are bugged and/or so boring or time-consuming (and thus unrewarding) that they should be avoided at all costs).
Plus, the main campaign is meant to instruct you in the game's critical path of either supporting a ruler or becoming a ruler with specific directions and explanations so that the critical path isn't arcane; however, at the point that I chose to follow a ruler and give them the bannerlord's banner, I got a quest from the guy who wants to use the banner to destroy the empire saying that he is plotting a scheme and that I should disrupt him. I go visit his house and talk to him and nothing happens. . . so. . . all the quest says is to disrupt the scheme. Seems like they gave the quest design back to the kid who plays dungeon master in his garage and thinks that he should punish players for not being able to read his mind.
Having said the negative, I can say that it is also incredible. The UI is a thousand times better than Warband and yet still familiar. The game plays better. The graphics are obviously improved, and sieges are so freaking cool now with siege weapons. The defenders should maybe have more of an advantage than they currently do, but this might be because I haven't sieged with my own army yet (having joined others instead) and the AI may be waiting to attack only after getting a morale advantage.
This is what I wanted. A Warband with a modern engine, visuals, and a good UI. The only missing bits are the ones I complained about: an improved diplomacy system that doesn't rely on running errands with every noble to make friends and allies and the lack of a main quest that assists the player in the game's critical path with clear directions. . . and that is almost there until about mid-game when the designer clearly slipped back into old, provenly bad design choices.