So much speculation...from Mark Jacobs' blog

Definitively no. Absolutely not. It's that simple.

You know why the people who still play SWTOR? Collections. WoW built its own momentum based on people fleeing DAoC, the fact that it was a Blizzard product, and popularity compounded popularity.

If you look at the attraction of fluff, and what people are willing to spend to acquire collections through time and money (microtransactions) you see the real appeal of of MMO's.

Several years ago - and I don't know if it's still around - there was a an avatar 3d chat program titled IMVU. It was "free" but was actually based completely on microtransactions. Girls and teenagers spent obscene amounts of time and money acquiring things for their avatars.

Look at the steam community and crate keys and card parts that encourage people to collect things to level.

It's a sort of socialized addiction and the initial attraction of a PvP title can't even begin to compete with that. Throw in a lack of collections and "stuff to do" and people just won't give it time, so it won't benefit from popularity at all.

People want a "reward" for everything these days. I want a shiny token, symbol, mount, or piece of armor for my time. The act of simply "succeeding" isn't enough for modern gamers.

This game is, frankly, up against some severe handicaps.

DAoC floated some good numbers for its time, then WoW came along and shattered everyone's perceptions of what an MMO could really attract.

And while DAoC has players to this day, it always had PvE elements to it which could draw a different crowd who, from time to tome, actually ventured out into PvP before being humiliated and turned back to dragon/legion farming.

There are even "hardcore PvE'ers" in modern MMOs. In WoW, SWTOR... you name it. People who do ops and play for just that. And SWTOR's pvp portion is all but dead at this point.

In PvP there's always a direct correlation. Another person's victory invalidates you. There is an element of repetition to it, to improve, to recognize situations. But in PvE, once you have something, you get it. PvP is dynamic, ever changing from moment to moment and that requires a special kind of skill and ability. People who don't have it initially get discouraged and give up. It is a reflection of a person and people don't like being confronted with the possibility that they can't "compete."

/r/CamelotUnchained Thread Parent Link - onlinegamesareanichemarket.wordpress.com