MW2 competitive

it was a great game. the maps were good, the guns were good and so was the movement (those are the 3 things need for any cod game let alone competitive). "there wasnt any clear counters to stuns/flashes" this just reeks of the BS phrasing that started under Treyarch. COD is primarily about gunskill and situational awareness (and yes that is smarts) not this MOBA style "eghhh everything has a counter BS". Thats the same shit people were using to say we shouldve allowed UAV at the start of bo3. anyway if you want to know why its good the movement and physics of the game allowed for actual gunskill, a lot of maps were perfect for the game types played. We didnt have this bland 3 lane map BS and the maps had enough depth to be played strategically. The main thing is the guns and movement though which allowed actual gunskill that is why it was so good. We only realise it now and appreciate the real cods because we've been given complete garbage for the last 2 years. i dont know about it being a stun fest, you only get 2 and im guessing youre talking about SND too. If you get stunned you get stunned deal with it. The skill in cod should be about what happens IN the game while your playing, not this "strategy" nonsense that has come about this year to cover for the complete lack of substance or depth in the actual game. sorry its just the way you phrased it which gives me flashbacks to the bs "tactical" talk that they tried to use to sell bo3 as a competitive game.

/r/CoDCompetitive Thread