My compromise ideas for a decent supply drop system

1 I agree, but I'd like it to be somewhat like they did in WW2 where you log in and have a whole list of orders to complete. After and beyond that, I'd like them rewarded on a timer with a small reduction based on how you do in games. For example 30 minute default - 5 minutes per win.

2 Just do the BO3 system and give crypto keys as a random bonus in the drops.

3 They won't do it this way, getting repeats and having them worth less is a small (but important) way that supply drops make money. They'll let you burn your dups for a small reward but it won't be full items (unless you need to save alot).

4 They won't do this simply because it won't increase profit, it will reduce profit.

5 Little events would be fun, and give us more incentive to play. I'd like to see this.

6 Devs gave more to gain for making it harder to get the good items. See BO3. I'd like the chance increased but I'm not sure if they will or not.

7 That won't happen unfortunately. They bank on low numbers to maximize profit.

8 I would love this.

/r/mw4 Thread