My issues with Elden Ring

One. Invincibility Frames should mean something. I've never played a game where I still got damaged and hit when I was invincible. Unless I-Frames mean something different in this game, I stands for invincibility. It starts on frame one. First frame as soon as you dodge, it's supposed to activate. So I'm sorry if I don't completely agree with you on the skill part, when I get hit in the middle of my dodge.

Granted! I do have times I mis place my timing. I'm not saying it happens ALL the time. But I have also heard countless videos explaining my problem too.

Two. Dodge Cancelling not being implimented isn't a skill issue. That's not a developer issue. But it would have saved many people from their unlikely demise and wouldn't of been bad to add. Being locked to an animation and a follow up because of human error isn't good. More Lenience in Attack Queue or being able to Over Ride a move in the queue would be very welcome.

Three. You accept the faultyness of the horse? You like being on a ledge, looking at the scene, and suddenly flying off just because you tilted the Trigger a hairs breath? I don't think so. I'm sure this has happened to you many times, and I am sure you would like that to be fixed.

Not everything people whine about is crying. Sometimes these things would be good implimentations.

Apparently Input Queue has been an issue since the first game. Demon Souls. Yet hasn't been fixed since. You would think they could have at least tweaked it, if they couldn't remove it.

/r/Eldenring Thread Parent