Need help with creating a grand-strategy game

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class CameraaController : MonoBehaviour

{

public float movementSpeed;

public float movementTime;

public Vector3 newPosition;

// Start is called before the first frame update

void Start()

{

newPosition = transform.position;

}

// Update is called once per frame

void Update()

{

HandleMovementInput();

}

void HandleMovementInput()

{

if(Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))

{

newPosition += (transform.forward * movementSpeed);

}

if(Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))

{

newPosition += (transform.forward * -movementSpeed);

}

if(Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))

{

newPosition += (transform.right * movementSpeed);

}

if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))

{

newPosition += (transform.right * -movementSpeed);

}

transform.position = Vector3.Lerp(transform.position, newPosition, Time.deltaTime * movementTime);

}

}

Dosn't show up in the Unity program as "Speed and time"

https://www.youtube.com/watch?v=rnqF6S7PfFA As it does in this tutorial at 05:52

/r/Unity3D Thread