Neverwinter Module Six: Elemental Evil patch notes

New Oathbound Paladin Class!

Oathbound Paladins can become either tanks or healers using their Paragon Paths, which allow them to take either an Oath of Protection or an Oath of Devotion. These paths confer unique passives in addition to their own powers, as well as modifying all encounter powers the Paladin has.

Class Mechanics

Divine Call: Pressing Tab consumes a pip of power and generates an effect based upon your Oath. None - Deals damage to all foes in a 30' area. Protection - You taunt all foes in a 30' area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Max HP). Devotion - You unleash a burst of healing in an AoE. Allies are healed for X. Subsequent casts of this within 10 seconds heal for 50% more. Tactical Maneuver

Zone of Sanctuary: You gain 30% increased damage resistance and are healed for X every second while you maintain this Zone. Allies in the zone gain 10% damage resistance and X healing. Protection - Increases the damage resistance you gain to 60%. Allies gain 20%. Devotion - Healing of Zone of Sanctuary increased by 500%. At-will powers

Valorous Strike: You strike your foe with your weapon, channeling the forces of Justice to destroy your target. The final hit of this combo grants you "Valor". Valor - Damage Resistance is increased by 5% for 15 seconds. Does not stack. Radiant Strike: You strike a foe, unleashing a burst of light. The longer this strike is charged, the more damage it does and the larger the area it affects. At full charge it also grants you "Radiance". Radiance - Your Armor Penetration is increased by 5% for 15 seconds. Does not stack. Oath Strike: You strike your foe with a quick flurry of blows. The final strike of this combo changes based on the Oath you select. None - Deals bonus Radiant damage. Protection - Forces the target to attack you for 3 seconds, as well as moving you to the top of the threat list. Players deal 75% less damage to other targets for 3 seconds. Devotion - You have 10% stronger healing for 15 seconds. You also unleash a burst of healing light near the foe, healing all allies for X. Class Features

Aura of Courage: You and allies within 30' of you deal bonus damage equal to 1% of the Paladin's Max HP. (+25% per rank). Aura of Vengeance: You and allies within 30' of you deal X damage to any foe who strikes them (+25% per rank). Aura of Truth: Foes within 30' of you deal 5% less damage (+2.5% per rank). Aura of Wisdom: You and allies within 30' have 15% increased Recharge Speed. Aura of Haste: You and allies within 30' move 20% faster and generate AP 20% faster. Aura of the Templar: You and allies within 30' have 5% more crit and have 15% more critical severity. Encounter powers

Divine Touch: Deal Heavy Radiant damage to all foes in an area around the target. Protection - You gain a shield that absorbs damage for 6 seconds. Devotion - You heal all allies near the foe as well. Sacred Weapon: You strike your foe, imbuing your weapon with holy energy. Your next 5 attacks also deal bonus radiant damage. Protection - This power now taunts foes you strike with it. Devotion - Sacred Weapon now empowers your next 5 heals rather than your next 5 attacks. Can now be cast without a target. Burning Light: You emit a blinding light for 4 seconds, damaging and disorienting foes who are caught in its light. Only affects foes who are looking at the Paladin. Charged. Protection - While you are emitting light you receive 100% more healing. Devotion - The light now also heals allies caught in it. Bane: You place a holy mark on a target. This target deals 10% less damage and takes 10% more damage for 10 seconds. This effect can be stacked up to 3 times. 3 Charges. Protection - This foe is also taunted. Devotion - The mark may now be placed on allies to increase the damage they deal and reduce the damage they take for 10 seconds. Banishment: You banish all targets in an AoE for 20 seconds. These foe are stunned and become invulnerable until the stun ends. This stun lasts 6 seconds on players. Protection - When the stun breaks on those foes they are taunted (Players deal 75% less damage to other targets) for 6 seconds. Devotion - Now also grants allies in the area increased damage resistance. Templar's Wrath: You unleash a storm of holy energy, dealing heavy damage to all nearby foes and stunning them. Protection - You gain Temp HP equal to 15% of the damage you deal. Devotion - You grant Temp HP to all allies in the radius in addition to damaging foes. Cleansing Touch: You heal target ally and remove any CC effects from them. You may activate this power while controlled. If you have an enemy targeted while casting this power you instead heal and cleanse all allies in melee range. Protection - Healing done by this power grants the Paladin Temp HP equal to 20% of the healing done. Devotion - This power now always activates in an AoE, even when an ally is targeted. Vow of Enmity: The Paladin deals 20% more damage to the target of his Vow. Once a target has been marked by Vow, subsequent casts of this power cause the Paladin to unleash a brutal strike on that target. It lasts for 60 seconds or until the target dies. Protection - Allies who strike the target of your vow generate threat for the Paladin. Devotion - Allies who strike the target of your Vow are healed each time they strike. Smite: A bolt of fire crashes down from the sky, setting the target alight after dealing heavy damage. All foes within 15' of the burning foe take damage when he burns. Protection - Foes who are affected by the burning effect of this power deal 15% less damage for 3 seconds. This effect is refreshed each tick. Devotion - When the foe burns, healing is released in an AoE around him. Absolution: You place a shield on your ally. This shield lasts until it breaks. Protection - The absorption effect of the shield is increased. Self Cast only. Devotion - Allies under the effect of your shield receive 20% more healing. Daily powers

Heroism: You are imbued with Divine bravery. You gain 100% of your HP as Temp HP and take 15% less damage for 15 seconds. You become immune to all controlling effects. Lay on Hands: You immediately heal the target for 100% of their Max HP and remove all damage over time effects from the target. This power consumes AP proportional to the amount of HP the target is missing. 20s CD. Divine Judgment: For 20 seconds you and all allies within 30' deal bonus radiant damage each time they cast a spell or attack a foe. Shield of Faith: You summon divine shields to protect you and your allies for 15 seconds. Any damage taken by allies is reduced by 50% and they receive 20% more healing. Oath of Devotion Paragon Path

Paladins who take an Oath of Devotion become conduits for divine power, able to heal the most grievous wounds and defying any evil that would stand before them. With purifying light they walk through any hardship, serving as a beacon of hope.

Class Mechanics

Oath of Devotion: Your healing is increased by 100%. When you heal an ally you also increase their stats by 5% for 8 seconds. This effect does not stack and only works if you actually restore HP to the target. At-Will powers

Cure Wounds: Heal a targeted ally or yourself if there is no target. Class Features

Aura of Restoration: You and allies within 30' of you receive 10% more healing from spells. (+5% per rank). Aura of Divinity: Up to 3 wounded allies within 30' of you are healed for X every 3 seconds (+25% per rank). Aura of Life: Allies within 30' of you who are in near death state are revived and healed for 15% their HP. This ally receives resurrection sickness. (+5% per rank). Encounter powers

Bond of Virtue: All allies within 60' become bonded. Allies who are bonded gain 20% increased healing from all sources. Additionally any time you heal a bonded ally, other bonded allies receive 15% of that healing. (+5% healing received and +5% shared per rank). This effect lasts until toggled off or the Paladin becomes disabled. Daily powers

Healing Font: You place a Healing Font for 40 seconds that will attempt to heal any wounded ally within 60' of it. This heal chains to nearby damaged allies and can chain up to 5 times. Oath of Protection Paragon Path

Paladins who take an Oath of Protection become and aegis against any and all evil, protecting their allies and weathering any assault that their foes can muster. Their unflinching resilience is both ispirting and terrifying.

Class Mechanics

Oath of Protection: Your Damage Resistance is increased by 10%, you generate 500% more threat. When you take damage you gain power proportional to the amount of damage you took. This bonus caps at 50% of your Max HP in Power. At-Will powers

Shielding Strike: On the final strike of this combo you gain a shield that absorbs damage. This shield stacks up to 3 times and lasts 8 seconds. Class Features

Aura of Protection: You and allies within 30' of you take 5% less damage (+2.5% less per rank). Aura of Wrath: You and allies within 30' gain up to 20% bonus damage as your Hit Points diminish. (+5% per rank) Aura of Radiance: All foes within 30' of you take damage every 3 seconds. This damage builds bonus threat. (+25% damage and threat per rank). Encounter powers

Binding Oath: All targets near the Paladin are forced to attack him for 2 seconds. During this time he absorbs all damage against him. When this effect expires he takes 50% of that damage and deals 50% of it to all foes in an AoE. Players affected by this power deal 75% less damage to targets who are not the Paladin. (+2s per rank). Daily powers

Divine Protector: You shield all your allies from harm. You redirect 100% of damage they would take to yourself. All damage you would take while this effect is active is reduced by 80%.

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