Neverwinter Module Six: Elemental Evil patch notes

Invocation Updates

Adventurers of the Sword Coast, the deities have found new ways to reward the most devout!

Invocation rewards have been updated to better reward players who log in every day, while removing the sting for those who accidentally miss a day or two. Here is a quick highlight of the changes to Invocation:

Celestial Coins no longer disappear if their bearer does not Invoke! The first few Invocations per day can be performed more frequently, and Invocations grow more powerful the more times they're performed in a given day. After the first Invoke, the player may invoke again after 15 minutes, then 30, and so on. Experience and Astral Diamond rewards increase with each Invocation in the same day. After the final blessing, players are no longer prompted to Invoke until the next day. A new Invocation window shows the player's current progress in the day's Invocation path, as well as a preview of the rewards each tier will provide. The Invocation day resets when daily quests reset, allowing players to begin Invoking anew. The final tier of Invocation allows players to gain a second Celestial Coin in a single day! The Vault of Piety has received an update as well, both to its layout and its contents:

Large Party Poppers are no longer available in the Vault. Elixirs of Fate still cost 3 Celestial Coins. The Blessed Professions Pack has been updated to include new Elemental resources, and now costs 7 Celestial Coins, up from 5. The Chest of Campaign Treasures is no longer available in the Vault. The Coffer of Wondrous Augmentation has been split into three separate Coffers, allowing players to choose whether they would prefer their reward to focus on Enchantments, Artifacts, or Artifact Equipment. These Coffers now cost 11 Celestial Coins, up from 7.

/r/Neverwinter Thread Link - arcgames.com