Neverwinter Module Six: Elemental Evil patch notes

Classes and Balance

General Changes

All characters will receive a forced full respec to accommodate feat tree and power changes. All classes now have new feats for each path as well as two new Class Features and Encounter powers! Boons that heal players or deal damage now scale between levels 60 and 70. They begin at 10% effectiveness at level 60 and scale up to 100% effectiveness at level 70. Power Slots The second Daily power slot is unlocked at level 10 (down from 18). The third Encounter power slot is unlocked at level 6 (down from 7). Stat Changes Armor Penetration: Enemies in more difficult content will have increasingly more Armor in higher tiers of dungeons to allow Armor Penetration to become more effective overall and still needed as content progresses instead of reaching an effective cap where it is no longer used. Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration. Life Steal: No longer activates on all attacks. Life Steal now increases the chance to activate life steal, which will steal an amount equal to the life steal severity the player has. Stat Curves: As a general rule the new stat curves at level 70 will feel much more restrictive but they are vastly improved in two major facets that will facilitate better content going forward. Firstly they are far friendlier with stacking stats, meaning you can chase stats much harder than you could before without being strongly penalized. While the curves are not totally linear, they will feel that way for the most part. Secondly they are designed to work much farther into our projected gear growth over the coming modules, and as such should handle power creep much more gracefully than before. Overall this means you will see smaller percentages at level 70 than you are used to, but as your equipment fills in you will still find value in your core stats. Tenacity: Now directly reduces the effect of Armor Penetration against you. Base Tenacity is increased to 20%, and Tenacity's affects against Armor Penetration are doubled. Class Changes

Control Wizard Evocation: This class feature should now correctly apply to all AoE powers. Devoted Cleric Sunburst: Now correctly Knocks targets again and no longer ignores many Crowd Control immunities/resists. Guardian Fighter Damage Output Damage of powers has been increased by 20% across the board. Weapon damage increased across the board. Average increase of roughly 50%. Bull Charge: This power now grants 50% increased damage resistance for 3 seconds when activated. Enforced Threat: This power now activates twice as fast. Griffon's Wrath: Now correctly gets a 4th charge at rank 4. Iron Warrior: This power now grants 30% damage resistance in addition to its other effects. Lunging Strike: This power now grants 50% increased damage resistance for 3 seconds when activated. Steel Blitz: Knight's Valor should no longer cause Steel Blitz to trigger on allies. Villain's Menace: This power now grants 20% damage resistance in addition to its other effects. Great Weapon Fighter Intimidation Feat: This feat now deals 25/50/75/100/125% of your weapon damage (instead of scaling on your power). This damage is amplified by power. Intimidated targets now take 100/200/300/400/500% more threat from you (up from 10/20/30/40/50%). Sentinel's Aegis Feat: Now also passively increases threat generation by 250%. Reaping Strike: Damage Resistance granted while charging Reaping Strike has been increased to 20% (up from 8%). Reaping Strike: Damage no longer decreased for hitting multiple target and Damage increased by roughly 25% Reaping Strike: Determination gain while charging Reaping Strike is now increased by 25% base (up from 5%) and now gains 10% per rank (up from 5%). Sure Strike: Damage of the final strike increased by roughly 30%. Unstoppable: No longer reduces the damage of At Will powers. Weapon Damage increased by roughly 20%. Wicked Strike: Damage of the final strike increased by roughly 15%. Wicked Strike: No longer does reduced damage when hitting multiple targets. Hunter Ranger Crushing Roots: This feature now causes Weak Grasping roots to daze targets for .125s per rank (down from .5s per rank) and Strong Grasping Roots to daze targets for .25s per rank (down from 1s per rank). Thorned Roots now correctly respects this class feature. Forestbond: This power has had its effectiveness reduced to 1/2/3/4/5% to account for AoE applications. Scourge Warlock Soul Puppet: Soul Puppets now deal substantially more damage. Tyrannical Threat: This power now splashes half as much damage as before. Trickster Rogue Blade Flurry: Now properly goes on cooldown after 4 uses. Shocking Execution: This powers tooltip message now mentions that player's killed by this power cannot be revived. Paragon Path Changes

Swordmaster Swordmaster: Weapon Master's Strike: Damage increased by roughly 50%. Swordmaster: Weapon Master's Strike: Debuff now lasts 6 seconds by default and gains 2 seconds per rank (up from 3 and 1 respectively). Swordmaster: Weapon Master's Strike: No longer does reduced damage when hitting multiple targets. Storm Warden Cold Steel Hurricane: Damage increased by roughly 200%. Storm Step Action: This class feature should no longer improperly trigger more times than intended with some dailies. Content and Environment

Sharandar: Reduced costs for early parts of Sharandar campaign to bring the campaign more into line with later ones. Dungeons Many dungeons have had the total number of enemies reduced to decrease their total clear time. Dungeon Dalies have been reworked! They no longer require specific content to be completed. Gauntlgrym PvP: Has been updated to a 10v10 player PvP Domination match. The map now supports levels 60-70 and bolsters to level 70. The buffs for capturing points, catapults and the giant have been removed. Lord Neverember no longer grants daily quests. Well of Dragons: Factional Assets: Fixed an issue where some players could not complete this quest if they abandoned it and then reaccepted it. Enemies

Cragmire Keep: Traven Blackdagger and his crew have hauled in a large keg to keep Travens thirst for life with Mead. He has incorporated this into his fighting style including access to using them for firebombs. Gray Wolf Den: Marrowslake has mastered the powers of werewolf regeneration with the help of red spirit wolves. Dragon tail swipes properly respect Crowd Control Immunity effects such as from Blocking or Unstoppable. Epic dungeon enemies have reduced damage but increased Armor Penetration. Fighting enemies more than 2 levels above you will result in a sharp increase in difficulty. (Down from 5 Levels). Temple of the Spider Queen: Syndrith has updated her already vast magical arsenal. She can now tap into powers far greater when transformed into a Drider. The difficulty of enemies that are higher level than you after level 60 has been increased. Traps now deal a percentage of Hit Points as damage and cause an injury. Social aggro has been adjusted so nearby enemies are more likley to attack you when you have aggroed another enemy in that encounter. Foundry

The Summoning Portal is back in the Foundry. The name of the portal has been changed to "Thayan - Portal - Imp Portal." Also made it so the portal summons a limited number of imps before it becomes inert and those imps should not drop loot. Graphics and Performance

Resolved several crashes and performance issues with the FX and Animation system. FX system threading performance and stability updates. Items and Economy

All Overload slot enchantments can now stack up to 99 if no time has been used. Companions: Companions now have an Expert and Master passive power that unlocks in additional ranks. Currency items such as bounty items and event tokens now stack to over 9000. Companion Fortification Kit: This item has been renamed to the Dated Companion Fortification Kit. Injury Kits: These may now be slotted in your potion tray. Mulhorand, Dragonbone, Xvim and the Bahamut Fang equipment stops levelscaling at level 60. Party Poppers price has been reduced to 500 AD, down from 2500 AD. Portable Altars may now be slotted in the potion tray and will remove revive sickness from players who are out of combat. Potions: We have changed the way that stat enhancing potions work. Now you may have only one normal stat enhancing potion in effect at one time. The magnitude of many stat potions has also been increased. Profession packs now contain additional resources for profession tasks above level 20. PvP healing potions now give an error message when you attempt to use them outside of PvP Transmutation: Costs have been revised to work with the changes to item level. Instead of using the level of the item to calculate costs, it now uses the minimum required level to equip the item to calculate cost. Costs have also been changed, level 70 items cost 50,000 AD to transmute. User Interface

Health bar trim for Heroic Encounter enemies is now larger to make them more distinguishable from regular enemies. Item Level is a new number displayed on all equipment, artifacts and enchantments that has replaced Gearscore for the purposes of meeting dungeon queue and other content requirements.

Logging out, disconnecting or switching characters while in PvP will now leave your character in the game for a short period. Level scaling content now often ‘bolsters’ your characters level to a set amount either up or down. Your characters level on the HuD will reflect your currently Bolstered level. Targeting with AOE powers will now snap to the feet of your current target if you have one.

/r/Neverwinter Thread Link - arcgames.com