New Class: Tinker

Tinker

Power: Steam (Much like Rage) Weapon: Bow, Crossbow, Gun Armor: Mail Races: All

Mech - Tank Artificer - Heal Munitions - Ranged DPS

Core Seeker - Fires a magically guided rocket/arrow at the target, Instant 3 charges Acid Bomb - Throw a Vial of acid on the ground that burns enemies standing in it Rune Fire - Fire a round/arrow that after a short delay explodes, damaging enemies around the target Power Rune - Raid Buff Transporter - Transport to Tinker starting zone Drone - Deploy controllable exploring mech Heal Bot - Deploy a mech that heals your target Portable Hole - Stealth, moving or attacking breaks, long CD Power Armor - Transporter on runic plate armor to protect you Containment Unit - Toss on to ground, CC demons, Undead and Aberrations, Damage Breaks Grapple Claw - Brings target to you Decoy - Transporter in a mechanical decoy of your self for a short time, if the decoy dies it explodes, you then transport back in Discharge - Electrocute enemies around you, interrupt casting Micro Destroyers - Deploy a swarm of nano bots to damage target over time Irradiate - Reduce healing on target for a short time Ecto-Plasma - Splash allies in a area causing them to become spectral, Reduces snare duration and increases heal on them for a short time

Mech War Machine - Tank form, Improved sky golem (to heavy for flight) with a melee combat fist and arm mounted cannon/ballista and tabard loin cloth Piston Jump - Leap into the air and land on your foes causing damage to all enemies around you (agro) Boiling Pitch - Emit a cone of boiling oil that damages enemies in a cone in front of you (agro) Steam Cannon - Emit a cone of hot steam that dazes enemies in front of for 2 seconds Scan - Scan the area for stealth and invisible foes Pit Bot - Replaces Heal Bot, No longer usable on allies Target Lock - Next attack used against target is not be evadable Volatile Pressure - Gains extra Steam when damaged and Auto-Attacking (passive) Rune Forged - Has a chance when hit to end the CD of your LvL15 talent and heal for X% of max HP (passive) Ingenious Alloy - Increases armor benefit from items and reduces all damage taken by X% (passive) Combat Pilot - While War Machine or Spider Tank is active your Auto-Attack Melee for extra damage Auto-Attack have increased agro (passive)

Artificer Healing Spray - Spray allies in a cone in front of you with alchemical healing mist Hypo-dart - Fires a healing potion dart/light arrow into allies or a deadly poison dart/arrow into enemies Barrier Runes - Create a circle of powerful healing runes on the ground around your target Anti-Magic Rune - Place a rune that breaks the next spell cast on the target Reconstitution Ray - Channel a intense beam/stream of light arrows on an ally healing them over time Amber Alchemy - The mantids alchemical science in a bottle, Unleash it and let its energized healing contents bounce to 3 allies Storm Rune - Place a rune on the target that discharges lightning, stunning the next melee attacker for 3 seconds Elixir of the Phoenix - Conjure a vial of burning liquid that when drunk allows the target to resurrect upon death Ancient Remedies - Greatly increases the amount of healing done by your healing abilities (passive) Rune Magic - Chance to unleash healing energy when struck Runic Tomb - Replaces Power Rune, Place a large tomb on the ground, party members may interact with it like a vendor page to select one raid buff of there choice

Munitions Rocket/Arrow Barrage - Channel several "Seekers" at enemies in front of you (1 explosive charge/2 sec) Flame Cannon - Burn targets in a cone in front of you Clockwork Bomb - Unleash a small bomb mech that runs to your target and explodes (1 explosive charge) Goblin/Gnome Mine - Place up to 3 stealth mines on the ground that blast enemies who step near them in to the air (1 explosive charge) Death Ray - Channel a intense energy beam/barrage of molten arrows at a target enemy Cluster Bomb - Toss a bomb straight up into the air that explodes firing "Seekers" at up to 10 enemies 360 degrees around you (5 explosive charge) Jet Pack - Jump up into the air in the direction your moving with a jet pack and land a bit aways Reload - Instantly gain 1 explosive charge and 1 Seeker charge Grenadier - Chance to throw a grenade at a target enemy you just used an attack ability on Commando - Increases base movement speed by 10% and greatly increases Auto-Shot damage (passive) Combat Engineer - You generate Explosive Charges max 5 after dealing damage. Gain 10% damage for every 10steam you have (passive)

Talents LvL15 Shield Generator - Project shield shaped spectral runes around you that protect you from damage Cloaking Device - Place a object on thee ground that emits a small area of invisibly Trans-Neather Beacon - Places a beacon on the target that allows you to transport back to them

LvL30 Transmutate - Turns your target into living steel reducing damage on them for a short while Chemical Rage - Chance to increase damage of target you just healed Steam Vent - Emit a cloud of steam around you that obscures your enemies vision

LvL45 Ice Ray/Arrow - Incase an enemy in a block of ice for a short time Net Gun - Fire a net to root a target 3 charges Tazer Bolt - Replaces “Discharge” stun an enemy with a bolt of lightning/lightning arrow interrupt casting and silence spell school

LvL60 Mech Over Drive - Increases auto-attack/shot, movement and steam generation speed for a short time Spider Tank - DPS form similar to gladiator/battle cat Auto-Shredder - Transporter in a mechanical saberon to attack your target, upon death its agro transfers to you

Artificer Air Aid - Chance to drop a first aid pack with a tiny parachute after healing a ally (passive) Triage - Allows you to transporter in additional Heal Bots/Pit Bots Miracle Salve - throw a potion that dispels 1 poison 1 disease and 1 curse on allies in an area

Munitions Mortar Team/Sapper squad - Transporter in a large dwarve/ hobgoblin defender with a mortar who does area damage to your target Cannon Turret - Turns your Goblin/Gnome Mines into ranged turrets Air Strike - After a short delay, carpet target area with rockets from the sky

LvL75 Rune Hammer - Conjure and throw a runic hammer to snare and damage an enemy Shrink Ray - Reduces size and damage of target (Counts as a polymorph) Burst Cannon/Bolt - Blast target and enemies in a small cone behind it (Knock back?)

LvL90 Trigger Happy - Auto-fire has a chance to proc haste buff Tactical Genius - Ends your specs Tinker CDs Xmin cd Combat Drugs - Chance on Healing spray, Hypo-Dart/Arrow, Amber Alchemy to reduce damage on target

LvL100 Mech Pocket Factory - Summon Goblin/Gnome bots to fight for you in melee and can direct agro to you Iron Star - Transporter in a "small" Iron Star to roll over your enemies Mechanize - Allows Power Armor to be cast on allies and reduces its CD

Artificer Rune Dragoon - Summon a Mechanical Dragon pet to fight with alchemical fire for you Fell Blood - Increases targets haste, health regeneration, size and total health pool for a short time and causes them to burn with a green fire aura Conjure Golem - Summon a Rune Golem pet to fight for you, can taunt attackers off you and redirect spells

Munitions Dooms Day Device - Launch a black hole/Black arrow in a line in front of you that implodes Pocket Factory - Summon Goblin/Gnome bots with guns/tech bows to shoot your target Mana Bomb - Toss a runic bomb onto the targeted location, After a short delay it explodes and burns the ground

/r/wow Thread