New death system summary [still on process by Mod Hunter] (Credits to OhBananaJoe for finding this)

I didn't forget the switch, I was just listing a power mage set-up. The one I used in particular is meant for Vorago. My main point was to show that a full set of T90 gear actually doesn't cost much to reclaim under this system. Most people only use 1 style so I was just focusing on that. Hybriding and even tribriding is rarer and not always completely necessary. It can certainly be ideal to bring all three styles and switch as needed, but you'll now have to weigh the cost of that risk. You get a greater reward bringing all three styles by always having perfect accuracy. As such, you should face a greater risk to offset the reward you're receiving.

Honestly, there's a point where people are going to have to make some concessions if they truly cannot afford the reclaim costs. Substituting in almost-as-good but free-to-reclaim gear (god capes, ardy cloak, dom tower gloves, 6th age circuit, etc.) might be necessary if you find yourself dying too often. You might have to consider the usefulness of your un-protected gear when compared to their cost. Maybe that kiln cape is really useful. But if the extra 600k cost to reclaim it is too much for you, consider using a free/cheaper cape. In all honesty the cape will barely affect your dps anyways.

Most people that die under this system will only be using one style. For the less common cases where people are bringing 2 or 3 combat styles, they're doing so knowing the risk they're taking by bringing so many valuable items. They might even have to sacrifice some dps in favor of risking a bit less. That's a balanced and fair system. Your reward for risking more of your gear is the fact that you'll get a higher dps. This leads to more kills per hour which means more profit. More profit means you can afford the occasional death even with the increased costs because of all the extra gear you brought.

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