THE argument from me, as to why having death (a permanent death) in important: if there is no risk of death, then what is the actual challenge? What is the purpose of taking creative means to beat a given challenge, rather than just throwing yourself at it over and over until you succeed? Story-wise, how can you account for EVERY enemy choosing not to kill you when, in all likelihood, you're killing them?
Death does a few things, all of which I think are vastly important:
I'm not saying that you should go out of your way to kill your PCs. I'm not saying you should punish every single action/inaction. I just think it's highly important to have a conversation early on with your players and tell them: actions, including inaction, have consequences - up to, and including, death. Then be respectful of the time and energy they put into their characters; if they're going towards an incredibly dangerous goal, give them details that make them realize that this is probably a bad idea. Give them opportunity to recognize and avoid it, and if they choose to continue on, roll the dice honestly and see what comes from it.