New Patch for The Culling Coming Wednesday, March 30th

Re-formatted it to help reading

Greetings contestants!

Our servers will be down tomorrow (Wednesday, March 30) from 8AM until Noon Eastern so that we can roll out a new patch. We are settling into our cadence of updates every two weeks, which we will stick to as closely as we can for the duration of Early Access.

As always, our help center[help.theculling.com] offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.

We’ll see you on the island!

Major Changes

  • Initial optimization of network code to reduce latency (optimization is ongoing)
  • All melee weapons rebalanced in terms of jab and charged attack
  • speeds
  • Several fixes to issues that were allowing Crafted Punji Sticks to be abused
  • Crafted Punji Sticks can no longer be placed on top of each other
  • Crafted Punji Sticks can no longer be placed on walls, doors, or pylons
  • Crafted Punji Sticks can now be destroyed by taking damage
  • Rebalanced movement speed perks
  • Leg Day perk movement speed reduced from 10% to 7%
  • Speedy Spear and Runs With Knives perk movement speeds increased to 13% from 10%
  • Movement speed perks now cost additional stamina when sprinting
  • Reduced firearms damage by 2 hit points per bullet
  • Fix for bug where some players could not see their unlocked items in the front end menus

Minor Changes

  • Fixes for several spots on map where players could get stuck
  • Replaced lots of placeholder map art assets
  • Fix for intermittent issue where gas iris would not appear at end of match
  • Fix for players being able to stand on another player’s head
  • “Surprise Me!” Airdrop will no longer call itself
  • Fix for crash when anything other than a player is caught in a non-explosive trap
  • Fix for being able to avoid another player’s block by aiming at their feet or above their head
  • Fix for backstabs not registering if they were aimed too high or too low
  • Fix for bug where hitting an already stunned player with a Stun
  • Gun would partially free them from the stun effects
  • Fix for destroyed explosive barrels remaining interactive
  • Fix for being able to escape a snare by placing an object or using a stim
  • Fix for generating a duplicate stim if it was thrown while being used (the duplicate could not be used but it could be recycled)
  • Turned off shadow-casting on water plane
  • Fix for Explosive Mine detonating when an Airdrop container
  • landed on it and causing additional bugs
  • Fix to prevent melee and thrown weapon damage from being applied by dead players
  • Small leaves and branches will no longer collide with projectiles
  • Fixed issues with larger trees whose bases didn’t fully intersect with the ground and had collisions issues
  • Disabled feature that created friction when players collided
  • Fix for bug where throws would offset the thrown weapon depending on cardinal direction facing of the player
  • Art passes on several buildings
  • Crafted Smoke Bomb description no longer makes false claims about not affecting teammates
  • Fixes for several animation-related bugs
  • Fix for White Culco Graphic T-Shirt and Grey Culco Graphic
  • T-Shirt having the same name
  • Differentiated DBH Logo 1 t-shirt (which only dropped as an item during Closed Alpha) from the default DBH Logo shirt (now DBH Logo 4)
  • New art for toilets and refrigerators
  • Fix for 2nd place player not seeing “Hunted” screen on death
  • Fix for bug where gas hazard sometimes wasn’t visible
  • Fix for rare bug where blindness wound effects did not go away when the wound expired
  • Reduced range of Pepper Spray from 7.5 to 6 meters
  • Chemist perk rebalanced to offer 2X Stim effect duration instead of 3X
  • Submission and Mangler perks now deal 135% melee damage dealt to opponent stamina instead of 200%
  • Bows now use sights for aiming when zoomed instead of crosshairs
  • Polish pass on player hit reaction animations
  • Rebalanced loot rewards to prevent players with poor scores from having a chance at higher-rarity items. Top-scoring players can no longer receive lowest-rarity items.
  • Cannibal perk now heals for 35 instead of 25 hit points
  • Players are forced out of crouch stance when shoved or receiving a melee combat interrupt
  • Fix for issue where Mantracker was placed incorrectly in Airdrop containers
  • Orange Juice buffs reduced from 20% to 15%
  • Projectile weapons now line up with crosshairs better
  • Chopper and Basher perks charge time reduction now applies to
  • throw charge time as well as melee charge time
  • Fix for bug with shove distances when holding some non-weapon items
  • Increased placement time of Explosive Mine and Remote Explosive
  • from 0.5 seconds to 2.0 seconds
  • Fix for bug where center kill switch would not activate pylons that had already been used
  • Improved UI message for player who have been banned for cheating
  • Fix for server crash related to thrown weapons
  • Bleed wounds rebalanced to deal 4, 8, or 12 damage depending on wound intensity (down from 6, 12, 18)
  • Increased duration of weakness wound to 12 seconds from 5 seconds
  • Health Station FUNC cost doubled to 1 FUNC for every 2 hit points from 1 FUNC for every 4 hit points
  • Three Crate Monte now uses a new explosion type to prevent
  • players from opening the crates without receiving damage
  • Fix for weapon attack speed ratings not affecting weapon combat performance as expected
  • Added spear attack animation variety
  • Fix for bug that allowed a spectator to win a match under certain conditions
  • Texture size optimization for several character assets
  • Bows now use varying bleed wound intensities: Crafted bow = *,
  • Recurve Bow = *, Compound Bow = **. This is now reflected in HUD
  • Medkit now heals to full when players have Big Boned perk (previously restored a max of 100 hit points)
  • Fix for camera speed not being reset if a player was disarmed while zoomed
/r/survivetheculling Thread