New to teh series

Hi,

                    -= Dark Souls Walkthrough =-
                    Version 1.1(November 02, 2011)
                      Copyright 2011 Jerryn Hur
      Most updated version will always be found at gamefaqs.com



        -=Contents=-

Version History..................dver Intro............................dint Stat Builds......................dsta Tips.............................dtip Walkthrough......................dwal Undead Asylum.................dasy Undead Burg...................dbur Undead Parish.................dpar Depths........................ddep Blighttown....................dbli Sen's Fortress................dsen Anor Londo....................dano Darkroot Garden...............dgar New Londo Ruins...............dnlo The Duke's Archives...........dduk Demon's Ruins.................ddem Lost Izalith..................dlos The Catacombs.................dcat Tomb of the Giants............dtom Kiln of the First Flame.......dkil

-----------------------------Version History[dint]-----------------------------

1.1(November 02, 2011) Slight change to stat builds section Removed "iron flesh" usage for four kings Removed statement saying "greater magic shield" gives invincibility Removed statement saying "master key" is not obtainable in game Added a little bit more information for "kiln of the first flame"

1.0(October 28, 2011)

-------------------------------Intro[dint]-------------------------------------

This guide will contain general strategies on how to approach the game and a walkthrough. This won't have lists of all items or where to get everything. It will only include items that are along the way of the walkthrough or items I feel are very helpful. I didn't include covenants, because I don't know them all and I don't know how they exactly work. I didn't include optional areas, but I may add them later if I feel motivated to. Also, this walkthrough does not avoid spoilers. You have been warned.

There is going to be quite a few things in this guide that is based on my opinion. For example, fighting in range tends to be easier than melee or that stat builds based on lightning weapons tends to be better than ones based on scaling. If you send me an e-mail trying to refute an opinion, I probably will ignore it unless you make a really good case. On the other hand, if I have an opinion that is just completely wrong(such as pyromancy magic adjust scales with int which is wrong), then I would really appreciate the e-mail.

If you have any questions, comments, or suggestions, e-mail me at [email protected] with the subject as "dark souls walkthrough (site you read this from)". I have to admit that there is a good chance I won't respond due to laziness but I'll try my best to not let your e-mail go to waste. If I use whatever from the e-mail you send me in my guide, I'll credit it to whatever name you put within your e-mail.

-------------------------------Stat Builds[dsta]-------------------------------

I don't recommend going over 50 in any stat, because you'll meet severe diminishing returns.

Also, for all builds, I recommend getting pyromancy. The only investment you probably have to make is some stats into attunement and souls for buying spells and upgrading the pyromancy flame. Considering the power it offers, those are very cheap requirements. Unless you play a pyromancer, the first time you get to get pyromancy is when you reach the "depths."

The stats Vitality: determines how much health you have Attunement: determines how many spells you can equip Endurance: determines stamina(for striking, blocking, dodging), equip load, resistance to bleed Strength: if less than required by shield/sword, it will be used slower and do way less damage; boosts damage if weapon is scaled by strength Dexterity: if less than required by weapon, it will do way less damage; boosts damage if weapon is scaled by dexterity Resistance: determines defensive stats and poison resistance Intelligence: boosts magic adjust of certain weapons(not fire), required to use certain magic, damage of certain weapons reduced if not enough intelligence, boosts damage if weapon scales to intelligence Faith: boosts magic adjust of certain weapons, required to use certain miracles, damage of certain weapons reduced if not enough faith, boosts damage if weapon scales to faith, boosts magic defense

-------------Vitality and Endurance

For this build, once you meet the minimum requirements of the weapon you want to use, you pump points into vitality and endurance with slightly more focus on vitality. The weapon should be upgradeable into a lightning weapon which is one that begins an upgrade with a titanite shard.

In order to make a lightning weapon, go to the blacksmith in "undead parish" and upgrade the weapon all the way to +10. You'll need "large ember" from the "depths" and some "large titanite shards" which can be bought for 4000 souls each from the merchant in "Sen's Fortress." After that, it can be upgra

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