New User Interface Discussion Megathread

Besides the UI being not intuitive at all on PC (no, not just because it's new), how did you manage to break the party system even more tha before?! It takes several restarts of the game of several people to get into a party with 3 or more people.

Also the quest pop up menu... If I click on the Quest button to bring up a small pop up right above it, I expect even the same button to close it as well. That are simple design decisions...

Guys, now in all seriousness. Why on earth did you think it is okay to push such a broken UI instead of wating until next year to fix it properly? Maybe even ship it with S6 as a new beginning with a new, fresh and actually working UI!

/r/Smite Thread