New Vegas DLC Morals? Opinions?

Obviously, learning to let go of an obsession, whatever that may be

You know what? That never occurred to me. I knew "letting go" was a theme, but I didn't realize how well it fit all the characters of that DLC. That's a good observation. It just never hit me until you spelled it out.

There may be other morals concerning the tribes and religion and other things, but again, I felt redemption was the primary moral, what do you guys think?

Another moral is about the destruction or preservation of innocence, and the cost. If you get the Sorrows to evacuate, you preserve their innocence, but they lose their home. If you get them to fight back and kill Salt-Upon-Wounds, their innocence is lost, and they transition into a warrior culture, completely losing the message taught them by The Father In The Cave. And even if you spare Salt-Upon-Wounds, their innocence is still lost. There is no good answer, because it brings up questions about the quality of mercy and about standing up for oneself.

A moral of OWBs that stuck with me is how, even as the scientists began to lose and deny their humanity, there were still traces of that humanity that could be reached. With Borous, that access came through Gabe (and is one of the most heart-breaking things I've ever seen. It gets me every time I see it.) With Dr. 0, that access came through helping him with his name. With Dr. 8, that access came through making efforts to communicate with him, and it's telling to me (and also a little sad) that he has a Meeting People magazine in his inventory. With Dr. Dala, that access came through humoring her odd sexuality. And even Dr. Klein still had traces of humanity, though since he was always a narcissistic twat, all you manage to do it bring that out in him further.

possibly something revolving around how change, in terms societal progression, may be a necessity of existence, but acknowledging, respecting, and especially understanding the past can also be very important, even vital in order to move forward into the future.

I agree. You can move forward too much, too fast, just as much as you can cling too strongly to the past. A balance has to be measured. The scientists move forward way, way too fast. In some ways, they're ahead of their time, but in others... they're just tripping over themselves, causing disasters, with no care for consequence or respect for what came before.

I'm glad you brought this up. I can't get enough of discussion about FNV DLC.

Someone else made a point that the entire game's theme is about being unable to let go, and they're right. Mr. House can't let go of The Strip. The Three Families are sucked into Vegas as tribals and spat out, obsessed with maintaining the 50's image-- especially Benny. Caesar has gone ever further back and is clinging to the shadow of a once great empire, Rome, to try and make it his own. The NCR are trying to put back together something resembling the old USA. And even smaller factions, like the Khans-- they can't let go of Bitter Springs.

And the courier can't let go of the man who shot and left him/her in a shallow grave.

/r/Fallout Thread