A New Way to Look at Heroes

Do working ppl need copy-paste? Ehhh, whatever, here it is...

TL;DR With the Monolith Update, we will be changing the way we talk about Heroes. This change will allow us to more easily communicate the things Heroes are good at and show multiple use cases for each of them.

Hey Paragon People,

Last week, in the Monolith Update Blog, we talked briefly about Hero Traits. This new classification will replace the current way we describe our Heroes. To summarize what we said in the last blog: our three-tier classification hasn’t been totally accurate or representative in its ability to evaluate Heroes capabilities. To that end, we have improved our Hero Traits verbiage so that we can better describe the types of gameplay that our Heroes possess in varying degrees.

Traits are not meant to be a hard and fast set of rules, but rather a guideline. Each Hero is unique and brings a special blend of skills to the battlefield of Agora. In this way, some will show aptitude at different play styles which we will attempt to highlight to let you find the kinds of Heroes that play the way you want. No balancing rules are made based on the below - they are intended to describe the gameplay that already exists to help make choosing the right Hero for you easier, as well as to help players evaluate new Hero skillsets before playing them.

Without further adieu, here is the full list of Hero Traits and breakdown of each Hero currently shipping with Monolith! Enjoy!

/r/paragon Thread Link - epicgames.com