New weapon ideas! Let's see who comes up with the craziest weapon!

GunFists, a la RWBY. http://www.youtube.com/watch?v=QCw_aAS7vWI&t=2m26s

Very similar to DS, with a fast double-hitting style and innate Razor Sharp because of the double hits, its attacks chain together infinitely as long as you don't use the same attack button more than twice in a row. If you use the same button three times, this initiates a combo finisher which has a delay after the attack that's similar to a HBG reload and charges a phial on the delay's completion. They have a mounting attack in the form of flying rocket punch (faster animation than an insect glaive's leap, with no need to press the attack button while in midair to hit the enemy) performed with R+A or R+X, and holding R while dodging with the weapon out turns your roll into a rocket propelled blast in the direction you're holding that benefits from evasion skills, but has automatic evade extender so if you have the evade extender armor skill it would stack for a 2.25x roll distance dodge. Each of these rocket actions consume a phial and no stamina, so they work well for emergency movement.

Using the special action button would consume all phials and activate super mode. Your phial display converts into a super gauge, the length of which is determined by the number of phials that were consumed. While in super mode, your attacks all chain together and there's no loading finisher available. Your attacks gain medium range shots in addition to their melee component, so you can apply status and element at range but if you're in melee range you'd be using it far more effectively.

While in super mode, you can still use R to change your attack and dodge into their rocket forms, but these actions and your normal attacks (with delicious gun action) all reduce the size of your super bar. If you're not performing any of these actions, the gauge won't decrease.

When the super bar empties or you sheath while in super mode, your fists go into cooldown that has a duration based on how much actual time you had super mode active AND how much of your bar was forfeited through sheathing. During this cooldown you can't build phials or perform your rocket augmented actions (combo finishers will still happen, but even after the delay there's no charge). Once the cooldown is over, everything is back to normal.

The weapon has with a high risk/high reward fast style, with attacks that you can alternate before hitting the third of a same button press (X-X-A-A-X-X) to simply deal fast hits that chain infinitely, or you can use a finisher to charge a phial when it's safe (but if the loading animation is interrupted you don't get the phial). After engaging super mode you'd want to exit it as quickly as possible to keep cooldown times short. If you lose your opening for a good attack sequence and decide to wait for an opening again you suffer a longer cooldown period, and if you sheath to heal you lose your bar and have a much longer cooldown to show for it. If you're waiting in super mode and THEN sheath, you're gonna have a bad time. The weapon's playstyle would require some foresight and knowledge of monster patterns to know when a good time to use your super is, and paying attention to when your cooldown ends in order to start building phials again without wasting time on empty charge delays. A playstyle of burst->lull->burst that punishes inaction with not only a lack of damage but with a longer lull would ensure it needs skill to utilize fully, and if people use it just for the quick hit style of the infinite combos without charging phials or using super mode the damage would fall behind other weapons. The super short hitboxes would also require some skill to use, and proper movement would be very important to keep pressure on enemies (the same way as other fast short range weapons, like SnS and DS).

All in all, I'm going for a weapon that's easy to "use" but hard to master with timings and mechanics, plus muscle memory/situational awareness (like remembering to rocket dodge when you're on low stamina or have phials available) because a lack of really grasping the weapon would result in screwing up your dodges or wasting phials with flying attacks that don't deal damage because you're not aiming. A very fast, beat-em-up style weapon with very little room for error.

/r/MonsterHunter Thread