Nexus Blitz is Coming Back!

why does a game that is hardcoded to end at ~20min (and that most of the time ends even before that), which also only has 1.5 lanes, 3 turrets, 1 inhibitor (and which said inhib, when down, spawns TWO superminions on BOTH lanes) ALSO needs an objective that combines rift herald and baron in one single objective? people play this mode to just screw around and kill stuff, why the fuck does this gamemode have so many mechanics that were designed to prevent games dragging on for too long in a completely different and much larger gamemode? its so annoying that half the games end at 10 minutes because the remainder of the time is just the losing team defending FOUR supers that spawn every 30 seconds, and then the winning team gets herald/baron, spawns the herald, buffs the FOUR supers with the baron buff, and good look defending that even if the winning team doesnt even actually attack anything and just stands there buffing the wave with the baron buff

this isnt completely related to what you said, but reading your comment about "annoying mechanics that should be removed that suck the fun out of a gamemode that is supposed to be just for screwing around" made me go off on a slight tangent

/r/leagueoflegends Thread Parent