Nightbringer skin and yasuo's gameplay state

Pretty nice job bro, What are your thoughts on making his ultimate more team fight oriented? I'll try to explain, but haven't even planned anything... now pulling things out of my head... what about making his ult does % max health and lower his bonus armor penetration a bit to a flat number, but scaling up the arpen based on how many enemies are airborne. By the way, the windwall blocking melee atacks is not ideal, it just doesn't make sense for me :S Maybe slow enemies that pass through it for 0.5 seconds? (Which helps you kiting melee champs even more) and lasts for 3.5 seconds, but vanishes after a certain amount of projectiles or skillshots were shot... so people don't go wild :P Because I think it's unhealthy and unffair for a single ability like windwall, even if its on a high cd... It shouldn't block so many ults and skills at once! :O I would love to see 3 different animations on his Q as he's gathering storm, instead of changing only the third one. The flow mechanic is nice though, love it :)

/r/YasuoMains Thread