The 'Nightflyers' TV show has some killer user interfaces

... "The various types of rooms required the user interface to perform many different tasks while still feeling part of the same system,” explains [Territory Studio Creative Lead Sam Keehan]. “From social tasks, like video calls, to research and medical examinations, we practically created a fully-fledged OS. The command center is definitely a good example of how challenging it can be to create UI that will work across a whole ship and also support the narratives in each set. In tackling this challenge, we created UI that could easily move or replace whole sections of screens. This was to allow the screen to serve as both background textural movement and, at the press of a hotkey, allow it to transform and display specific story beats, before settling back into its background state. The choice to approach the design this way allowed us to give directors the flexibility to move actions from one side of a set to another without too much pain.”

^ from this article:
http://vfxvoice.com/the-long-fearful-flight-of-george-r-r-martins-nightflyers/

/r/Nightflyers Thread Link - engadget.com