[No Spoilers] Goblins: A Critical Role One Shot Brought to You by Pathfinder and Syrinscape

I still prefer pathfinder for many reasons, but i'd agree that things like being able to move and make a full attack action, or being able to actually deal some damage no matter what you do, is something that makes it more fun. In pathfinder, never in the 7 hells could i suddenly decide to pull out two daggers and fight melee, or succeed a sleight of hand check unless i specifically put alot of ranks into. Well, in 5e, even if your dragonborn sorcerer only has a +1 strength modifier and nothing else, two weapon fighting with daggers is not a completely out of the question decision, it's dumb compared to staying ranged and casting spells, but you can. in pathfinder you'd get a -8/-10 to hit just for doing it without the correct feat.

My main thing about 5e is damage not scaling that much. if i get lucky on rolls and end up with 20 strength at level 1, i'm basicly at the peak of my character, until he finds magic items. my strength based stuff, the main thing of my character, is only gonna get +4 higher. and at level 5 i get a second attack, that's about it, unless i find a really cool magic weapon, for the next 14 levels, my combat power is barely gonna change. And being specialized into something doesn't feel like you're THAT better than the others at doing that thing. I wanted my warlock in 5e to be really good at chest, i wanted to be his thing. Well, the 10 intelligence barbarian that doesn't even know how to play as a good chance of beating my warlock in a chess match. I do love bounded accuracy, missing attacks or having to roll absurdly high to hit feels frustrating, but there is the argument that, how does it make sense for a commoner to pick up a crossbow and have a chance to actually damage some high CR monsters.

What i'm trying to say is the fact that in 5e you can do pretty much anything and atleast have a decent chance of succeeding at it, makes it also less cool for those who wanted to be really good at something, like much better than anyone else. in our pathfinder campaign, my druid is the survival expert, i have a +17 in survival, that's my thing, no one else is even close to that, if we transfered over to pathfinder, i'd be barely better than anyone else, and anyone could do a survival check better than me if i didn't roll all that well. Also, the way stealth works in 5e, it seems like anyone can be stealthy with extreme ease. passive perception goes from 8-21ish, with pass without a trace, it's impossible to fail that, especially with the group check mechanism. I'll give 5e that thought, they encourage alot roleplay and to be creative, even though in combat it always ends up being about doing your attacks past a certain level, and i feel like the fact that damage barely progress for certain classes that it would feel lame eventually, while in pathfinder every progress alot at every level or two, even thought it makes so bonuses become ridiculously high eventually.

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