Its nothing new. Blizzard cant figure it out :D

It’s very possible but game companies just... don’t.

Just like with League of legends, their balancing philosophy is stupid and one of the biggest reasons millions have quit.

Say you have a character that does a crap ton of damage but is very slow, Riot will proceed to nerf the mobility even more while not touching the damage. Even though literally all complaints are coming from people saying the damage is ridiculously high.

This shit repeats itself until the game is just hot garbage where tanky characters do as much damage as many pure-damage types, while still having 2x the amount of HP and 5x the amount of armor.

With WoW it’s kinda the same but to a far lesser extent. I always hated WoW’s balancing but it’s nothing compared to League.

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