Nothing will ever compare to leaving Vault 101 for the first time, or even the 20th time.

Just so we're clear, I was a gamer when HL 2 shattered the physics meta. This is 2004 we're talking about, physics engines back then were entirely unimpressive. Valve had just released their new engine a few months before HL2's release. The reason that game had so many physics puzzles was specifically because they wanted to show off Source and what it could do. Have you played any Triple A titles in the last 5 years? Good physics are so commonplace nowadays that you hardly stop to smell the roses. I won't even get to the technical side of how game physics has advanced since then, but I am curious about what you actually know. I'm going to take your request as rhetorical because if you can't think of a single game with better physics than Half Life 2 then you're delusional

/r/gaming Thread Parent Link - i.redd.it