Nova Aetas - 4.1 released

FIXED ISUES - Fixed freezes (!) (Use hotfix v4.0.1 to play your old savegame) - Fixed OPCODE 2173 errors at towns/villages without owner - Fixed exploit buying slaves for 100 and selling for huge profits - Removed trade modifier for silver to make price lower than gold - Small bombs now only kill up to 3 enemies and large bombs up to 5 to prevent exploits - No longer lords wearing helmets indoors - Added condition to prevent king sitting on floor - Fixed bug where firing comm of justice fires comm of finance instead. - All lords now wear boots indoors - Fixed player vassal title not changing - Added trigger to memorize changed troop class to prevent it from reverting back to default  for player faction troops.  - Fixed wrong price for first of Crusader recruitable troops - Added condition to prevent player escaping at sea and getting stuck \ Needs some testing - Lord whom player enlisted to, no longer defects to prevent utter gamebreaking bug - Khergits no longer claim colonies - Fixed not consuming cannonball and gunpowder if player shoots cannon - Calradic troops are now upgradeable - Fixed Acztaoc recruits costing gold \ tested - Fixed colonies not transferred upon pledging vassalage to liege. - Fixed colonies having no garrisons \ Needs some testing - Fixed low-capitalized names of commissioners  - Attacking village with bandits no longer results in Calradian type farmers to spawn - Farm invisible wheat blocking fixed - No longer super loot from villages and goods are faction specific now - You can now hire Acztaoc volunteers with cocoa beans and there are more available - Fixed being unable to recruit tier II at castles when being a vassal - Fixed Sylpheia siege scene terrain - Gold is now more worth than silver - Minimum payment for peace is now 2,500 Florins - Fixed Acztaoc lords being stuck when travelling from Ixtepexi landgroup to Aztlan landgroup - Added fixes to sea travel to prevent lords permanent stuck (tested 30 days) - Added condition to prevent decide_faction_ai OPCODE 521 error  - Fixed being unable to craft items at tailor with silk as material - Episcopal seals are now checked and removed from inventory upon crafting - Fixed two books increasing same skill having only one book doing so - Fixed building second castle makes visiting first castle leading to construction menu - Tailor has now its own chest with unique stuff - Mithridias throneroom siege scene replaced by another scene to prevent crashes - Added spawnpoints at Aldurias and Tulgar to prevent lords from being not spawned - Fixed Waldemar siege scene messy terrain - Fixed Waldemar interior scene - Fixed Musketeer Range appearing at town construction overview when tech tier VI isn't reached yet. - Fixed wrong chances for townhall interiors to be upgraded - Fixed being able to restore ancient Aldurias multiple times - Fixed 25x typo 'atleast' instead of 'at least' - Fixed bunch of error messages while sea travelling - Fixed musketeer's uniform becoming white at distance - No longer possible to apply for apprenticeship at multiple towns - Fixed Armet Helmet  - Balanced tournament prizes (thanks to Sergio_Morozov) - Choosing Grandmaster as Monarch title now gives crown too - Fixed dialogues for bringing wheat (now flour) for planting - Fixed error cannot find mesh for Helmet_A1_01 - Fixed text displaying amount of ships when disembarking on land - Fixed sending gifts to your vassals not increasing relationship with 20 - Fixed text displaying wrong new title of vassals (aesthetic effect only) - Colonies are now reinforced with troops - Fixed faction specific troops not changing skills when new tech tier is reached after game reload - Fixed OPCODE 101 error when companion joins party (core game bug) - Added inventory capacity checks when mining ores - Fixed black armor legs - Fixed bug where town buildins give too much piety - Fixed kingdom budget overview leading to weird menu's instead of new tech menu - Fixed unaccessible troops at Durquba castle - Added message when buildings limit is reached for colonies - Fixed selling/buying prices for lots of items - Added dozens of entry points at Hashalla throneroom - Fixed typo for Vaegir cathedral (Catholic dominance, istead of Orthodox dominance) - Added more room for kingdom budget lines - Added conditions to prevent OPCODE errors for troop_change_relation_with_troop script - Added condition to prevent OPCODE errors for prisoner release dialogue - Tweaked Radoghir siege scene for better AI movement - Fixed various typo's - Added missing entry point in Ichamur for defender spawn - Fixed wheat fields (farming) harvest starting sooner than a week - No recoil/dying from harvesting wheat anymore - Added text telling you if your inventory is full (farm, mining) - Player can no longer get killed by bombs to prevent ?bug? - Added tweaks to Jihad script to make Jihad leader hold Hierosolyma - Fixed bunch of non-critical error messages at start of game - Replaced Zendar Harbour for better navigation

BUGS

NEW FEATURES - Auto Save feature, game automatically saves to current saveslot every weekly budget overview, can be disabled at camp menu - ENBshaders: reddish colour neutralized and bloom effect halved - Disconnected Zendar and Rhodok troop tree and added Zendar Recruit troop - Introduced taxes: * Poll tax (50 Fl * class no) * War tax (250 Fl * amount of wars) * Church's Tithe (10% of total income) * No tax for players in debt (lower than -250) - Random tavern sellers now restock - Revised script for lords joining player in battle * No longer player required to be marshall for lords joining player siege * No longer need for lord to have <0 relation with opponent and >0 relation with player's faction to join battle. Now lords join battle if they're enemies with  opponent and at least neutral with player's faction. * Lords join battle if they have >-2 instead of >-1 relationship with player. - You can now change your kingdom's culture at cost of 1,000 renown, reset of treasury and tech and -15 relationship penalty with your vassals. - Customisable player faction troops now have cloned their power strike, athletics, weapon master, ironflesh and horse archery too. - Added option to enable main party if it disappears somehow (camp menu) - Replaced Sword of Harlaus II at Uxkhal

BALANCING / POLISHING - Better numerical strength for Swadia - Better numerical strength for Turguhns - Reduced tournament bet max with -63% to 75 from 200 Fl. - Reduced Khergit amount of armies with 35%, pls die - Player has now negative relationship with Turguhn center owners - Drastically lowered profit rents from residents to give roughly 4% profit

NO BUGS - You pay for nobles even if they aren't your vassal yet - OPCODE 16 error -> update Warband to v1.61+ - There is no deathcam in siege scenes

TODO - Lords attacking player's colonies feature is disabled for now.

CREDIT


© Quintillius - Nova Aetas

/r/mountandblade Thread Link - moddb.com