Patch 1.11 - Full Changelog

  • flavor_eth.21, "The Oromo" will now no longer refer directly to the Abrahamic faiths in its text and the tooltip will now show correct information.
  • Fixed double "achievements disabled" messages when cancelling nation design.
  • Fixed no natives when starting with empty map option.
  • Mission to conquer Mocca will no longer available immediately to the Ottomans.
  • More fixes to the dynasty lists in the culture file.
  • Fixed One option for Event "Rush of Merchants" is often useless
  • Custom Ideas are now listed correctly in the diplomacy view ideas tooltip.
  • MP: Shields and country names in the Human Players list are now correct for custom nations.
  • MP: Human Players list now correctly updated when clicking "Historical Start" after loading save.
  • Fixed bad leader (last) names for Ardalan and Bohtan.
  • Historical Rebels are now removed when playing Custom/Random Nation Setup.
  • Fixed bug regarding Warscore given for a battle: It could be based on wrong side's Force Limits, resulting in very skewed WS gains when FL differs alot between attacking and defending side.
  • Fixed parts of 1.10.0.0: a collection of fixes/suggestions for codes - from Plaza and 'la Pléiade'
  • Fixed: ND Random Flag button doesn't update flag every click.
  • Added ruler flag checks to some Inti events to avoid weird repetition.
  • The Tupi Tamoyo event series now correctly displays the message to the founder of the federation about tags not joining.
  • Azt flavor event 12 will not trigger if you already have a trade war CB on Totonac.
  • Nahuatl Event 29 now correctly sets the ruler flag that it checks for (avoiding repetition of this once per ruler event).
  • Fixed Missing localisation for flavor_tur.5
  • ND: Increased technology group points cost when creating custom nations on "empty" continents like Australia.
  • ND: Fixed MP bug where name of ruler/heir could be reset when other players changed their Custom Nation.
  • ND: Fixed religious map mode not updated properly.
  • Coastal exploration missions should go away when completed in all cases now.
  • MP: Fixed crash after getting kicked while transferring save game.
  • Fixed 1.10.0.0: typos (for Eldorado) ---- @Sara
  • Dismantling the revolution will now also remove your ruler.
  • Rebel factions can no longer defect to previous province controller they just sieged (e.g. because of same religion).
  • Fixed Custom Nation trade company flags shown as rebel flag in Trade Node interface.
  • Added Custom Tooltips to emphasize that something will happen if you pick option 1 - 3 in the Grand Embassy in [ProvinceName] event (flavor_rus.1012).
  • league_events.5, League of Schmalkalden, now has a tooltip explaining why you get relation increases with non-protestant countries.
  • Fixed bug where dynamic name changes (ex. Revolutionary) were not cleared between save games.
  • Observe mode after losing disabled in ironman games.
  • Map modes and province tooltips in Custom Setups now show correct tax values, also HRE isn't shown when Nations Setup is set to custom.
  • Observer won't CTD when having ideas tab open while switching to All Players view (no particular country).
  • Useless tabs have been blocked from being opened as observer when viewing All Players.
  • Conquistadors will no longer get stuck exploring a province they couldn't move into upon discovering.
  • Fixed EUIV - Database - Horde succession crisis can be made "eternal"(until ruler death) by unwise decision timing
  • Fixed: Wrong flags for Colonial Nations when motherland is Custom Nation.
  • MP: Fixed problems with ready button disabled in random/empty Custom Nation Setup.
  • MP: Fixed issue with not being able to start game when playing with an Observer in random/empty Custom Nation Setup.
  • Terra incognita tooltip adapted for ED.
  • Correct reform modifier color/sign shown for doom tooltip.
  • Nationalist rebels should now appear in preference to patriots when there's no country to defect to.
  • Market shares in strategic goods tooltip are now sorted.
  • Made log message for privateered treasure fleets more sensible.
  • Lessened exploit: When a attaching to a unit, the target's movement is no longer cancelled. A requirement for the target to have moved at most half the way to next province has been added in turn.
  • Event ideagroups.1908 'Freethinking Leads Away From God' can no longer convert provinces to Reformed or Protestant before those religions are enabled.
  • Fixed a bug where AI could convert to non-enabled religions under certain rare circumstances.
  • It is no longer possible to "upgrade" ships of a higher tech level downwards to your tech (while paying for it).
  • Iroquois (tag) rather than Iraq is now the primary tag for the Iroquois culture.
  • Province terrain type actually has an effect on supply limit now.
  • Fort level actually has an effect on supply limit now.
  • Power projection now works correctly for Daimyos.
  • Triggers for the East India Trade Triggered Modifier now also includes the Goa node.
  • Fixed EUIV - ED - Database - "Recruits flock to the Standards" event (ideagroups.703) does not check to see if core province is owned.
  • Fix for colonial claims remaining after a country is annexed/integrated/inherited.
  • Reforming Maya should no longer spawn entirely inappropriate nations such as the USCA.
/r/paradoxplaza Thread Link - forum.paradoxplaza.com