- flavor_eth.21, "The Oromo" will now no longer refer directly to the Abrahamic faiths in its text and the tooltip will now show correct information.
- Fixed double "achievements disabled" messages when cancelling nation design.
- Fixed no natives when starting with empty map option.
- Mission to conquer Mocca will no longer available immediately to the Ottomans.
- More fixes to the dynasty lists in the culture file.
- Fixed One option for Event "Rush of Merchants" is often useless
- Custom Ideas are now listed correctly in the diplomacy view ideas tooltip.
- MP: Shields and country names in the Human Players list are now correct for custom nations.
- MP: Human Players list now correctly updated when clicking "Historical Start" after loading save.
- Fixed bad leader (last) names for Ardalan and Bohtan.
- Historical Rebels are now removed when playing Custom/Random Nation Setup.
- Fixed bug regarding Warscore given for a battle: It could be based on wrong side's Force Limits, resulting in very skewed WS gains when FL differs alot between attacking and defending side.
- Fixed parts of 1.10.0.0: a collection of fixes/suggestions for codes - from Plaza and 'la Pléiade'
- Fixed: ND Random Flag button doesn't update flag every click.
- Added ruler flag checks to some Inti events to avoid weird repetition.
- The Tupi Tamoyo event series now correctly displays the message to the founder of the federation about tags not joining.
- Azt flavor event 12 will not trigger if you already have a trade war CB on Totonac.
- Nahuatl Event 29 now correctly sets the ruler flag that it checks for (avoiding repetition of this once per ruler event).
- Fixed Missing localisation for flavor_tur.5
- ND: Increased technology group points cost when creating custom nations on "empty" continents like Australia.
- ND: Fixed MP bug where name of ruler/heir could be reset when other players changed their Custom Nation.
- ND: Fixed religious map mode not updated properly.
- Coastal exploration missions should go away when completed in all cases now.
- MP: Fixed crash after getting kicked while transferring save game.
- Fixed 1.10.0.0: typos (for Eldorado) ---- @Sara
- Dismantling the revolution will now also remove your ruler.
- Rebel factions can no longer defect to previous province controller they just sieged (e.g. because of same religion).
- Fixed Custom Nation trade company flags shown as rebel flag in Trade Node interface.
- Added Custom Tooltips to emphasize that something will happen if you pick option 1 - 3 in the Grand Embassy in [ProvinceName] event (flavor_rus.1012).
- league_events.5, League of Schmalkalden, now has a tooltip explaining why you get relation increases with non-protestant countries.
- Fixed bug where dynamic name changes (ex. Revolutionary) were not cleared between save games.
- Observe mode after losing disabled in ironman games.
- Map modes and province tooltips in Custom Setups now show correct tax values, also HRE isn't shown when Nations Setup is set to custom.
- Observer won't CTD when having ideas tab open while switching to All Players view (no particular country).
- Useless tabs have been blocked from being opened as observer when viewing All Players.
- Conquistadors will no longer get stuck exploring a province they couldn't move into upon discovering.
- Fixed EUIV - Database - Horde succession crisis can be made "eternal"(until ruler death) by unwise decision timing
- Fixed: Wrong flags for Colonial Nations when motherland is Custom Nation.
- MP: Fixed problems with ready button disabled in random/empty Custom Nation Setup.
- MP: Fixed issue with not being able to start game when playing with an Observer in random/empty Custom Nation Setup.
- Terra incognita tooltip adapted for ED.
- Correct reform modifier color/sign shown for doom tooltip.
- Nationalist rebels should now appear in preference to patriots when there's no country to defect to.
- Market shares in strategic goods tooltip are now sorted.
- Made log message for privateered treasure fleets more sensible.
- Lessened exploit: When a attaching to a unit, the target's movement is no longer cancelled. A requirement for the target to have moved at most half the way to next province has been added in turn.
- Event ideagroups.1908 'Freethinking Leads Away From God' can no longer convert provinces to Reformed or Protestant before those religions are enabled.
- Fixed a bug where AI could convert to non-enabled religions under certain rare circumstances.
- It is no longer possible to "upgrade" ships of a higher tech level downwards to your tech (while paying for it).
- Iroquois (tag) rather than Iraq is now the primary tag for the Iroquois culture.
- Province terrain type actually has an effect on supply limit now.
- Fort level actually has an effect on supply limit now.
- Power projection now works correctly for Daimyos.
- Triggers for the East India Trade Triggered Modifier now also includes the Goa node.
- Fixed EUIV - ED - Database - "Recruits flock to the Standards" event (ideagroups.703) does not check to see if core province is owned.
- Fix for colonial claims remaining after a country is annexed/integrated/inherited.
- Reforming Maya should no longer spawn entirely inappropriate nations such as the USCA.