Start Play: 1 - 2 Jan 2016
Current Lv: 222 (2016-03-17)
Killing Squad: For lv. below 100, no contents need to have any killing squad, because
GGC > (except 6 heroes and palyma) you knew that leveling and come back again will be a better chance.
Grand Quest > Purge only first 2 quest.
Squad Building: focus on functionality units ...
lv.< 100 : Healer/Cleanser > Atk Buff > Def Buff > not need Mitigator > just for auto battle
after gained 7* units ... use 7* and other
ex1: (max costs 100) 42 + 28 + 28 ex2: (max costs 120) 40 + 40 + 20 + 20 ex3: (max costs 140) 40 + 40 + 20 + 20 + 20
when you reached costs around 140, now you ready to go to harder contents (not only purge on leveling)
Tips
For leveling purge, I always used Ivris as leader because of null aliments and reached to Ishrigia without realized that I already fought with Lucious.
Fei & Fang is awesome unit that help a lot (for auto summoner)
Leveling by use Trial (for lv. < 150 you can level up every time you complete trial ... then you go to quest and continue purge loop again)
No need to loop for raid ... drop rate is relative to your level ...
while "level" or "costs squad" < 200: "Materials for Occult Treasure" will not drops next while "level" < 150 or 160 (can't remember exactly): Maximum drop for crafting Buffer Sphere is 4 (Spheres) next
Rush in raid for exclusive sphere such as Obsidian Amplifier, (Etc.)
For harder contents ... there're a few buff you need to know
Mr.Data mod /u/Xerte had magnificent analyzed its.
Short version
1 Modifiers
(1.1) Stat (include imp fused) of your units = base
(1.2) Buff increase stat = base * (1+increase stat)
(1.3) Buff increase stat relative to xxx = (1.2) + (xxx*(1+increase stat)
(1.4) Buff increase atk if enemy had aliments -> Calculate like (1.3)
(2) Functionality
Keys: Try to build squad that maximize modifier which lease overlap in functionality
Mitigator | Healer | Cleanser | Null Eliments | HoT | BBAtk |
SpD | SpBc | CriR | CriD | BcDr | BBReq | BcFills | BBFillR
SpD = Spark Damage
SpBc = Bc Fill When Spark
CriR = Critical hit rate
CriD = Critical Damage
BcDr = BC Drop rate
BBReq = Decrease amount of BB Require
BcFills = fills x Bc when activated
BcFillR = Boost Fill Rate x %