People that started this game after 7* were out. What were your main units? Did you use 7* batch units in content in lower star forms?

Start Play: 1 - 2 Jan 2016

Current Lv: 222 (2016-03-17)

Killing Squad: For lv. below 100, no contents need to have any killing squad, because

  • GGC > (except 6 heroes and palyma) you knew that leveling and come back again will be a better chance.

  • Grand Quest > Purge only first 2 quest.

Squad Building: focus on functionality units ...

  • lv.< 100 : Healer/Cleanser > Atk Buff > Def Buff > not need Mitigator > just for auto battle

  • after gained 7* units ... use 7* and other

    ex1: (max costs 100) 42 + 28 + 28 ex2: (max costs 120) 40 + 40 + 20 + 20 ex3: (max costs 140) 40 + 40 + 20 + 20 + 20

when you reached costs around 140, now you ready to go to harder contents (not only purge on leveling)

Tips

  • For leveling purge, I always used Ivris as leader because of null aliments and reached to Ishrigia without realized that I already fought with Lucious.

  • Fei & Fang is awesome unit that help a lot (for auto summoner)

  • Leveling by use Trial (for lv. < 150 you can level up every time you complete trial ... then you go to quest and continue purge loop again)

  • No need to loop for raid ... drop rate is relative to your level ...

    while "level" or "costs squad" < 200: "Materials for Occult Treasure" will not drops next while "level" < 150 or 160 (can't remember exactly): Maximum drop for crafting Buffer Sphere is 4 (Spheres) next

  • Rush in raid for exclusive sphere such as Obsidian Amplifier, (Etc.)

For harder contents ... there're a few buff you need to know

Mr.Data mod /u/Xerte had magnificent analyzed its.


Short version

1   Modifiers
(1.1) Stat (include imp fused) of your units = base
(1.2) Buff increase stat = base * (1+increase stat)
(1.3) Buff increase stat relative to xxx = (1.2) + (xxx*(1+increase stat)
(1.4) Buff increase atk if enemy had aliments -> Calculate like (1.3)

(2) Functionality
Keys: Try to build squad that maximize modifier which lease overlap in functionality
Mitigator | Healer | Cleanser | Null Eliments | HoT | BBAtk |
SpD | SpBc | CriR | CriD | BcDr | BBReq | BcFills | BBFillR

SpD    = Spark Damage
SpBc   = Bc Fill When Spark
CriR    = Critical hit rate
CriD    = Critical Damage
BcDr   = BC Drop rate
BBReq = Decrease amount of BB Require
BcFills = fills x Bc when activated
BcFillR = Boost Fill Rate x %
/r/bravefrontier Thread