Perk Rebalance Meta Discussion.

Details:

SOCIOPATH

  • No Talk: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Tension: Killing an enemy regenerates 30 (10) of armor. This cannot occur more than once every 2 (3) seconds.
  • Clean hit: Killing an enemy with a melee weapon regenerates 10% (5%) health. This cannot occur more than once every 2 (3) seconds.
  • Overdose: Killing an enemy at medium (close) range regenerates 30 (10) armor. This cannot occur more than once every 2 (3) seconds.
  • Showdown: Killing an enemy at medium (close) range has a 75% ( 20% ) chance to spread panic among your enemies. This cannot occur more than once every 2 (3) seconds.

GAMBLER

  • Medical Supplies: Ammo packs you pick up also yield medical supplies and heals you for 8 (4) to 12 (6) health. Cannot occur more than once every 4 (15) seconds.
  • Sharing is caring: When you get healed from picking up ammo packs, your teammates also get healed for 100% (50%) of the amount.
  • More healing 1: Increase health gained from ammo packs by an additional 4 (2).
  • More healing 2: Increase health gained from ammo packs by an additional 4 (2). CROOK
  • Subtle: Your chance to dodge is increased by 5% (10%) .
  • Basic Composure: Your chance to dodge is increased by 10% for ballistic vests. Your armor is increased by 20% for ballistic vests.
  • Advanced Composure: Your chance to dodge is increased by 10% for ballistic vests. Your armor is increased by 20% for ballistic vests.
  • Expert Composure: Your chance to dodge is increased by 15% for ballistic vests. Your armor is increased by 25% for ballistic vests.

CREW CHIEF

  • Hostage Situation: You and your crew gains 2% max health and 4% stamina for each hostage up to 10 times. You and your crew will gain 8% damage reduction for having an hostage.

INFILTRATOR

  • Basic Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Advanced Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Expert Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies. Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Overdog: Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Life Drain: Striking an enemy with your melee weapon regenerates 20% (10%) of your health. This cannot occur more than once every 10 (15) seconds.

MUSCLE

  • 800-pound Gorilla: You gain an additional 40% more health. You regenerate 4% of your life every 5 seconds. ARMORER
  • Type I, II, and III armor: You gain 10% (5%) more armor. GRINDER
  • Histamine: Damaging an enemy heals 1 (2) life points every 0.5 seconds for 5 (3) seconds. This effect stacks but cannot occur more than once every 1.5 (1) seconds and only while wearing the two-piece suit or lightweight ballistic vest.
  • Adrenaline: Damaging an enemy heals 2 (3) life points every 0.5 seconds for 5 (3) seconds.
  • Endorphins: Damaging an enemy heals 3 (4) life points every 0.5 seconds for 5 (3) seconds.
  • Dopamine: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 5 (3) seconds.
  • Euphoria: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 6 (3) seconds.

ROGUE

  • Subtle: Your chance to dodge is increased by 5% (10%).

CHANGES TO SKILLS

  • Bullseye (Fugitive Skill): ◦ BASIC: You regenerate 15 (8) armor for each successful headshot. This can not occur more than once every 2 (3) seconds. ◦ ACE: You regenerate an additional 30 (16) armor for each successful headshot.
  • Hostage taker (Master Mind Skill): ◦ Basic: Having at least one hostage makes you regenerate 1.5% (0.6%) health every 5 seconds. ◦ Ace: Having at least one hostage makes you regenerate 4.5% (2%) health every 5 seconds.
/r/paydaymeta Thread