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Perk Rebalance Meta Discussion.
Details:
SOCIOPATH
No Talk: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage
from enemies.
Tension: Killing an enemy regenerates 30 (10) of armor. This cannot occur more than once every 2
(3) seconds.
Clean hit: Killing an enemy with a melee weapon regenerates 10% (5%) health. This cannot occur
more than once every 2 (3) seconds.
Overdose: Killing an enemy at medium (close) range regenerates 30 (10) armor. This cannot occur
more than once every 2 (3) seconds.
Showdown: Killing an enemy at medium (close) range has a 75% ( 20% ) chance to spread panic
among your enemies. This cannot occur more than once every 2 (3) seconds.
GAMBLER
Medical Supplies: Ammo packs you pick up also yield medical supplies and heals you for 8 (4) to 12
(6) health. Cannot occur more than once every 4 (15) seconds.
Sharing is caring: When you get healed from picking up ammo packs, your teammates also get
healed for 100% (50%) of the amount.
More healing 1: Increase health gained from ammo packs by an additional 4 (2).
More healing 2: Increase health gained from ammo packs by an additional 4 (2).
CROOK
Subtle: Your chance to dodge is increased by 5% (10%) .
Basic Composure: Your chance to dodge is increased by 10% for ballistic vests.
Your armor is increased by 20% for ballistic vests.
Advanced Composure: Your chance to dodge is increased by 10% for ballistic vests.
Your armor is increased by 20% for ballistic vests.
Expert Composure: Your chance to dodge is increased by 15% for ballistic vests.
Your armor is increased by 25% for ballistic vests.
CREW CHIEF
Hostage Situation: You and your crew gains 2% max health and 4% stamina for each hostage up to
10 times.
You and your crew will gain 8% damage reduction for having an hostage.
INFILTRATOR
Basic Close Combat: When you are within medium (close) range of an enemy, you receive 8%
(4%) less damage from enemies.
Advanced Close Combat: When you are within medium (close) range of an enemy, you receive 8%
(4%) less damage from enemies.
Expert Close Combat: When you are within medium (close) range of an enemy, you receive 8%
(4%) less damage from enemies.
Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can
stack up to 4 times.
Overdog: Each successful melee hit grants and additional 10% melee damage boost for 7 (6)
seconds and can stack up to 4 times.
Life Drain: Striking an enemy with your melee weapon regenerates 20% (10%) of your health. This
cannot occur more than once every 10 (15) seconds.
MUSCLE
800-pound Gorilla: You gain an additional 40% more health.
You regenerate 4% of your life every 5 seconds.
ARMORER
Type I, II, and III armor: You gain 10% (5%) more armor.
GRINDER
Histamine: Damaging an enemy heals 1 (2) life points every 0.5 seconds for 5 (3) seconds. This
effect stacks but cannot occur more than once every 1.5 (1) seconds and only while wearing the
two-piece suit or lightweight ballistic vest.
Adrenaline: Damaging an enemy heals 2 (3) life points every 0.5 seconds for 5 (3) seconds.
Endorphins: Damaging an enemy heals 3 (4) life points every 0.5 seconds for 5 (3) seconds.
Dopamine: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 5 (3) seconds.
Euphoria: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 6 (3) seconds.
ROGUE
Subtle: Your chance to dodge is increased by 5% (10%).
CHANGES TO SKILLS
Bullseye (Fugitive Skill):
◦ BASIC: You regenerate 15 (8) armor for each successful headshot. This can not occur more than
once every 2 (3) seconds.
◦ ACE: You regenerate an additional 30 (16) armor for each successful headshot.
Hostage taker (Master Mind Skill):
◦ Basic: Having at least one hostage makes you regenerate 1.5% (0.6%) health every 5 seconds.
◦ Ace: Having at least one hostage makes you regenerate 4.5% (2%) health every 5 seconds.