Perks that don't exist, and shouldn't.

I want these as weapon mods, not perks, because certain guns shouldn’t have these perks haha.

[Destination] Gold Digger (All Guns)

Kills with this weapon at [Destination/Activity] grant bonus glimmer, and Major kills grant a good chance at a [Destination] token.”

[Enemy Type] Bane (All Guns)

Same as above, but for a specific enemy instead of a specific activity/destination, only majors are more likely to drop engrams and not tokens.

Cryptarch’s Hand (Scout/Sniper/Hand Cannon)

Precision Kills grant an increased likelihood of the enemy dropping an engram.

Love at First Sight (All Guns)

Precision Kills generate an explosion of broken hearts that damage nearby opponents. (ala Firefly, but a Crimson Days only mod/perk.)

This is one of many status type perks we should get around events as either perks on weapons unique to the event or mods exclusive to the event.

Icarus (D2) (All guns)

Grants bonus accuracy in the air, and increases initial jump height.

Tracer Rounds (Auto/Pulse)

Auto/Pulse Rifle perk that grants bonus damage but removes your reticle and makes every third round fire a tracer round for aiming purposes.

Refreshing Jog (Legs)

Grants higher recovery while sprinting.

Well Deserved Break (Legs)

Crouching grants higher recovery.

Like a Ninja (Legs)

Grants faster movement while crouched, higher initial jumps.

Meditation (Helmet)

Crouching and not moving for 3 seconds causes a “pulse” that shows the location of nearby enemies in your HUD for a short time at the cost of revealing yourself to your enemies.

Concussion Rockets (Rocket Launcher)

Replaces your rocket with a lower damage concussion rocket, temporarily blinding nearby enemies.

Anti-Gravity (Void) / Incendiary / Shock Rounds

Grants a short-term damage over time to non-guardian combatants.

Adrenaline Rush (Chest)

Gain a short term speed boost after killing an enemy while critically damaged.

Kinetic/Energy/Power Bayonette (Arms)

Adds a melee attachment to your equipped kinetic/energy/power weapon granting bonus damage to uncharged melees while using that weapon.

Long Distance Relationships (Helmet)

Grants bonus range to equipped scout and pulse rifles.

Cool Unser Pressure (Arms)

Reduces flinch from incoming damage while scoped in.

I have more.

/r/DestinyTheGame Thread