Philosophy in JRPGs (and games in general)

FFTactics does this in spades with religion and fanaticism, and what truth really is. Is it what actually happened, or do people just agree on a collective narrative and force that into reality? What is the purpose of truth when it just shows the imperfections of people? Is living a lie sometimes better than facing reality? What is the purpose of uncovering truth when no one wants to really know it? Both Delita and Ramza had their own versions of truth born from their backgrounds and events they suffered in their youth. You can see both of their point of view, and in some ways agree with their philosophy, even if one disagrees with their methodology.

The mother series also does a lot of this, but mother 3 does it by far the best. Different types of love, between siblings, parents, friends, pets, and how people deal with loss, as well as the dangers of capitalism and over-reliance on technology. This also deals with hiding from the truth when (end game spoilers) the entire village willingly wiped their memory to forget all of the devastation and horror that people can wreck on each other for greed or fun, and how the entire human race almost was almost completely wiped out by their own actions. And the second that people were able to return to that life of instant gratification and gaudiness, people threw away everything they worked so hard for to live in that facade of a city.

/r/JRPG Thread