This photo of Shōsuke Tanihara (Kuroiwa) looks shockingly close to a render in the Dragon Engine.

We've had this conversation a thousand times

  • No taunting or block breaking charge attacks in Yakuza 6, enemies blocking your attacks slow down your consecutive attacks to a crawl and make it harder to continue the combo into a block breaker or unblockable finisher

  • throws deal no damage if the enemy collides with the environment during the throw (and same with finishing holds)

  • finishing holds have much more boring animations and their wider swings make them even harder to actually land than the regular throws

  • i dislike the dragon engine kiryu moveset compared to the previous one
    quicksteps are horrible until you upgrade them a bunch

  • the new system of upgrading your stats (eating at restaurants) is super tedious and exploitable and boring

  • many heat moves are way lamer compared to the old ones and a lot of them are reused for items that really should have unique heat actions (baseball, bowling ball, cinderblock all have the same heat action)

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