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But the small dev team has just killed it for many.

I don't think the small dev team is the problem to be honest, it is what we all say and where we put the blame. Isn't there already a lot of really high quality content? If they released a new scroll everyday, so that we had 400 new scrolls in a year, i would just stop playing, quantity isn't quality. The tactical part of the game, preparing for what your enemy has and so on, that is slowly eroding because you can't prepare against your enemy when there are too many possibilities.

What about problems with existing content... Well they are very good at fixing bugs, the UI is quite nice & I am still hoping it will be nicer (but waiting is not really an issue). They didn't finish multi-resources. terrible, or is it? I think having proper multi-resources would annoy players more than anything else so far. More decks - we already have a lot, more cool combos - great but also terribly frustrating at the same time.

What is killing the game for me is:

1 - The low playerbase, which is a vicious cycle. Mojang is good at making things fun for existing users, all these competitions ect, but I haven't seen them try to get new players. This is a very niche game, a slow strategic card game is only attractive to so many people.

2 - The game in general. There isn't much social content, there isn't much interactive content apart from moving your units. It wears down on you. Apart from trials (I don't play judgement), I only play ranked again & again & again.

3 - The pointless rise & fall of rating. With the harsh rating losses in the upper rankings, and the constant rating decay, its hard to be motivated. Which is ironic, because i do quite well and have to wonder how everyone who can't make it into the top 100 must feel.

4 - Right now, its the decks. So many draw and stall decks, so many players just using the late-game to dominate, the games are rarely a competitive back & forth, mid-range decks are few & far between. I was drawn to scrolls because of it's tense slow nature, but this is changing in favour of power cards & non-interactive combo decks.

But don't get me wrong. Everyone criticizes Scrolls, but I don't think there is any other game that I have spent more time on. I spent a lot of time playing and even more learning about the game and annoying the community. In a way its been a big success, and a strange failure at the same time. Lets hope its not too late to inject new players into the game.

I think a proper mini-game mod is what the game really needs, with lots of people, 1v1 20 minute matches, pff screw that, lets have a 3v3 5min game mode with the craziest cards and a new scoring system!

/r/Scrolls Thread Parent Link - scrollsguide.com