A Plea to save World PVP at 50

Wildstar has a larger skill gap than in other MMOs due to a wider and more interactive range of mechanics coupled with a more demanding engine. For every one who's gone through the effort of min-maxing addons, keybinds, and settings on buffed up high res PCs, there are more people trying to enjoy the game with a vanilla client, a low-end PC, and less skill mastery. Some people go to enjoy PvP but end up finding themselves on the lower end of the spectrum. I'm sure people will reply that then, they should just get better PCs and install such and such an add-on, but that's not going to change the reality.

Improve PvP .. by adding crafting nodes in level 50 areas and adding exclude crafting content? This seems like trying to use Eve Online as a basis, but that works because death results in the loss of your ship. No ganker is going to be bothered about loss of some silver from respawning, which means that it becomes much more difficult to counter high skilled gankers even if you work in a group. Maybe that would be interesting, having high level zones with exclusive material where if you die, you cannot access that zone for a long duration of time, but I digress. If you want a lot more involvement in World PvP, you have to design it with this skill gap in mind. Give poorer, less equipped players other opportunities to compete in World PvP other than PvP dueling for resources or numbers in PvP, because that's almost indistinct from getting ganked.

If you don't care about less experienced involvement, then coordination should be facilitated between other equally skilled PvPers, but I'm assuming by the denotation of World PvP, PvP that arises during normal world progression, that you aren't referring to instanced content or content that's just limited to veteran players.

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