Please help me create a list with an army I know nothing about

Librarian (135pts) [Mastery Level 2 (25pts)] ····Rules: And They Shall Know no Fear, Chapter Tactics *, Independant Character ····Terminator Armour (45pts) [Digital Weapons (10pts), Force Axe, Storm Shield (10pts)] ····Profiles: ········Librarian: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:+2 ········Digital Weapons *: Description:A model armed with digital weapons can re-roll a single failed to wound roll in each assault phase.|Codex Adeptus Astartes p194 ········Psychic Hood: Description:Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a frieldly model with a psychic hood, the wearer may attempt to deny the witch as if he were in the unit. If the Deny The Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within.|Warhammer 40,00: The Rules p26 ········Storm Shield *: Description:A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack for being armed with two Melee weapons in an assault. |Codex Adeptus Astartes p196 ········Force Axe: Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy, Force|Warhammer 40,00: The Rules p178

  • Elites (350pts) +

Terminator Squad (200pts) [Cyclone Missle Launcher (25pts), 4x Terminator (140pts)] ····Rules: And They Shall Know no Fear ····Terminator Sergeant (35pts) [Power Sword, Storm Bolter] ····Profiles: ········Terminator: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:2+ ········Terminator Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:2+ ········Terminator Armour *: Description:2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances. ········Cyclone Missile Launcher (Frag): Range:48"|Strength:4|AP:6|Type:Heavy 2, Blast|Codex Adeptus Astartes p191 ········Cyclone Missile Launcher (Krak): Range:48"|Strength:8|AP:3|Type:Heavy 2|Codex Adeptus Astartes p191 ········Power Fist: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179 ········Power Sword: Range:-|Strength:User|AP:3|Type:Melee|Warhammer 40,00: The Rules p179 ········Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176

Venerable Dreadnoughts (150pts) ····Venerable Dreadnought (150pts) [Missle Launcher (10pts), Twin-linked Lascannon (15pts)] ········Rules: Chapter Tactics *, Venerable ····Profiles: ········Venerable Dreadnought: WS:5|BS:5|S:6|Front:12|Side:12|Rear:10|I:4|A:4|HP:3|Type:Vehicle (Walker) ········Searchlight *: Description:If a vehicle has a searchlight, it can, after firing all of its weapons choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. ········Smoke Launchers *: Description:Once per game, instead of shooting or moving flat out, may gain a 5+ cover save ········Lascannon: Range:48"|Strength:9|AP:2|Type:Heavy 1|Warhammer 40,00: The Rules p177 ········Missile Launcher (Frag): Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast|Warhammer 40,00: The Rules p177 ········Missile Launcher (Krak): Range:48"|Strength:8|AP:3|Type:Heavy 1|Warhammer 40,00: The Rules p177

  • Troops (264pts) +

Tactical Squad (180pts) [Flamer (5pts), 9x Space Marines (126pts)] ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads ····Drop Pod (35pts) [Storm Bolter] ········Rules: Drop Pod Assault, Immobile, Inertial Guidance System ····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun] ····Profiles: ········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+ ········Space Marines: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+ ········Drop Pod: BS:4|Front:12|Side:12|Rear:12|HP:3|Type:Vehicle (Open-topped, Transport) ········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Warhammer 40,00: The Rules p176 ········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176 ········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1|Warhammer 40,00: The Rules p176 ········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180 ········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181 ········Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176

Tactical Squad (84pts) [5x Space Marines (70pts)] ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads ····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun] ····Profiles: ········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+ ········Space Marines: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+ ········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Warhammer 40,00: The Rules p176 ········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176 ········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180 ········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181

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