Prison Architect Alpha 30 (iPad/Android first look)


= Prisoner Intake

You can now control the intake of inmates to your prison, via a new Intake report tab.
Use the controls to set an exact number of inmates you'd like to receive each day.
Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date.
You can use the ratio sliders to alter which categories of prisoner you will receive.
NOTE: The ratio sliders affect which prisoners will be coming next from the pool, but they ALSO affect which categories of prisoners will be added to your pool each day
You now receive a one-off payment for each inmate you accept into your prison: Minimum security : $300 Medium security : $500 Maximum security : $1000
You now receive a fixed daily grant of $150 per prisoner, regardless of category Prisoners now arrive by bus, instead of on the back of a delivery truck

= Parole (continued)

The Warden and Chief are no longer required for Parole hearings.
The Parole program now uses a 'Parole Officer' and a 'Parole Lawyer', both of whom count as external staff.
They will arrive on site to hold the parole hearing with a prisoner, and leave when it has completed.
This means you can now run as many parallel parole hearings as required.
The $10,000 fine incurred if paroled prisoners re-offend has been removed.
The $3,000 bonus is still available, and can be won by paroling a prisoner who does not re-offend.
This can be a significant source of income, if you work to reduce the re-offending chances of your inmates through punishment and reform.
The failure condition still exists: If 10 of your paroled prisoners re-offend, you will be placed on warning. *If 5 more paroled prisoners re-offend within the next 48 hours, you will be fired.

= Wire Tidy Mode

If your wiring diagram is becoming too messy, you can now tidy up the layout using the new tool in Utilities: Tidy Wires.
Click on any Wired object to begin, then you can click on the wires to pin them into fixed positions.
You can click and drag pins around as you wish, and Right click on pins to remove them.

= Grant cancellation

You can now cancel any Grant currently in progress, from the Reports/Grants window.
You will have to repay any money advanced as part of the grant, as well as a 10% fine.
The grant can be accepted again at a later date if you wish. NOTE: Some grants cost you money to acccept, eg the Investment grants. Cancelling these grants will REFUND the money you invested, but you will still pay a 10% fine.

= Other Improvements

Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them.
This should prevent prisoners starving to death in solitary.
The Logistics/Jobs view now shows the qualification required to work in each room type Eg. the Workshop says "Required: Workshop safety induction"
The range at which prisoners will surrender when shot at has been reduced from 6 squares to 4.
A maximum of 10 prisoners will now surrender per gun shot. This should stop huge crowds of rioting prisoners being defeated by a single gunshot
Added new animations for prisoners exercising on a weights bench
New toolbar icons for Intelligence, Dangers, 7 days/24 hours contraband, and Informants
Prison Architect now uses significantly less memory, as a result of work done for iPad/Android


Prisoners sent to solitary could sometimes end up stuck there forever
Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells
0007880: [Control & User Interface] Easier canceling of "dismantle" and "dump"
0007864: [AI & Behaviour] guards escort dead prisoners to their cell
0006901: [AI & Behaviour] Workmen not installing certain small pipes
0004853: [Gameplay] Prisoner 'Home' set to Solitary
0006170: [AI & Behaviour] Prisoner keeps getting sent to solitary, can't break out of loop (causing starvation)
0007691: [Control & User Interface] "NO TEACHER" glitch when Editing Schedule for Programs

Credit to /u/FlyingEnglishman

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