"The problem with league right now is the fact that one person can not win the game, but one person cán lose the game".

The other big difference is that they shifted a lot of the power from items into champions. These massive reworks they do to one group of champs each year, that's making those champs viable again, because they are far more reliant on base stats than items. It started with the Juggernauts in S4/5 and hasn't stopped.

Why is this bad? Or even not necessarily bad, but at least different? Because before if you got ahead you bought a big item and got further ahead, then went and fought the enemy team 1v2 or 1v3 and were able to come out ahead because two items was more important than having an extra champ there. Now you can be the most fed player in the game with 6 items and there is virtually no chance you can 1v3 if the opponents each have 3-4 items. Based entirely on the fact that base numbers are too high to allow snowballing, and items aren't worth nearly what they used to be.

I personally don't like this, because I liked the ability to turn a lead into a win. I get what everyone's saying with the "yeah but the other team could too!", and I'm not saying they were wrong. But I miss the days of legitimately 'popping off' every once in a while. It felt good. League doesn't have many of those moments any more.

/r/leagueoflegends Thread Parent