PSA: you can use "cache:" to view downed webpages. Or on the google result, click on the green "down arrow" to view the cache version; 3.0 patch notes

Path of Exile 3.0.0 - The Fall of Oriath

Major New Content and Features: Added Acts Five through Ten. Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough. Added a new Character Selection Screen. Added a new feature - the Pantheon system: Best the ancient gods of Wraeclast in battle and you can claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. You can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in your map device before you defeat certain map bosses. Added a new feature - the Help panel: As you play Path of Exile, you can unlock Help panel pages. These can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce you to an aspect of Path of Exile's gameplay, and give you the tools you need to explore the features yourself. Significantly updated the tutorial. It is integrated with the new Help system. The game HUD has been updated to the Eclipse theme used throughout The Fall of Oriath. Added 8 Vaal Side Areas with new bosses, found through areas in Oriath. Added a Passive Skill Tree planning system. Introduced new technology for rendering water throughout the game.

New Skill Gems: Added a new Intelligence Skill Gem - Dark Pact: Sacrifice a portion of your skeleton minion's life to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you control no skeletons in the targeted area, you will sacrifice a portion of your own life and deal greater chaos damage in a larger area. Added a new Intelligence Skill Gem - Storm Burst: Channel to unleash a stream of projectiles that deal lightning damage and always pierce through enemies. When you stop channeling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence. Added a new Dexterity Skill Gem - Charged Dash: Channel to project a mirage forward in the direction you're facing. Release to teleport towards the mirage and deal area of effect damage multiple times along the way. The area of effect grows based on the distance you travel, and the number of effects increase with faster attack time.

New Support Gems: Added a new Strength/Intelligence Support Gem - Ignite Proliferation Support: Causes Ignites from supported skills to also affect other nearby enemies. Added a new Strength Support Gem - Chance to Bleed Support: Gives your skills a chance to inflict Bleeding. Added a new Dexterity Support Gem - Lesser Poison Support: Gives your skills a chance to inflict Poison. Added a new Dexterity/Intelligence Support Gem - Deadly Ailments Support: Causes ailments from supported skills to deal more damage, but causes the skills themselves to deal less. Added a new Dexterity/Intelligence Support Gem - Decay Support: Causes supported skills to also deal chaos damage over time. Added a new Intelligence Support Gem - Efficacy Support: Causes supported spells to deal more damage and last longer. Added a new Dexterity Support Gem - Vile Toxins Support: Causes you to deal more damage to poisoned enemies, and more damage with your poison. Added a new Strength Support Gem - Maim Support: Gives your attacks a chance to Maim on hit, slowing the enemy's movement. Added a new Strength/Intelligence Support Gem - Immolate Support: Grants added fire damage against enemies that are burning. Added a new Dexterity/Intelligence Support Gem - Unbound Ailments Support: Amplifies the effect and duration of ailments from supported skills. Added a new Strength Support Gem - Brutality Support: Causes you to deal significantly more physical damage, but no other types of damage. Added a new Strength Support Gem - Ruthless Support: Makes every third skill deal significantly more damage, and stun for longer. Added a new Strength/Dexterity Support Gem - Onslaught Support: Gives a chance to gain Onslaught on kill, causing you to have increased movement, attack and cast speed. Added a new Intelligence Support Gem - Arcane Surge Support: Supported spells have a chance to grant a buff which gives you more spell damage, cast speed, and grants some mana regeneration.

New Unique Items: We've added 24 new Unique Items to Path of Exile: 9 items created by our designers. 5 items designed by Supporters. 6 items for the Harbinger challenge league. 4 items for the Pale Council encounter.

Minor New Content and Features: Added a new vendor recipe. Added 36 new Achievements. You can now connect to a gateway in Japan to play Path of Exile. The game client now plays the animated Grinding Gear Games logo on startup while loading. It can be skipped once the minimum amount of data is loaded. Made further improvements to loading speed, memory usage and client performance. Monsters now use a new method for pathfinding which has less of an impact on performance. Added support for the camera zooming out automatically at specific events throughout Path of Exile's story. In item filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the item dropped). A sound is now played when you use a Cartographer's Seal on a map. Added a warning message when attempting to put a Labyrinth Enchantment on an item that already has an implicit mod (as it will overwrite that mod). Added 9 non-specific currency slots on the Currency Stash Tab (bringing the total from 5 to 14). The Divination Card Stash Tab now loads the card art in the background, to prevent a freeze when opening it. Added a master audio volume slider. Item filters can now play a much larger array of sounds when items drop. Toast notifications are now shown for Atlas Map completion and Atlas Bonus Objective completion. The loading screen now displays rotating gears. Added 3D art for the following unique items: Martyr of Innocence, Arakaali's Fang, Advancing Fortress, Allure, Essentia Sanguis, Rive, Mark of the Doubting Knight, The Consuming Dark, Light of Lunaris, Shade of Solaris, Duskdawn, Esh's Mirror, Esh's Visage, Cameria's Maul, Ahn's Heritage, Song of the Sirens, Alternate Art Carcass Jack Onslaught now plays an effect on the affected player. You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming. The Hellions in Prisoner's Gate have come down with an irreversible case of Scary Face. The game client now flashes if you receive a whisper message while it is minimised. Added support for dynamic resolution scaling. With this toggled on, the game attempts to maintain the specified target framerate by lowering the displayed resolution during particularly performance-heavy moments. This can be adjusted in the Graphics tab of the Options menu. You are now warned before leaving the Labyrinth without using the Altar of Ascendancy. The corner minimap and overlay map has been greatly improved. The corner minimap is now shown by default for new players. Added a warning before exporting a Grandmaster, to prevent accidental submissions. Environmental changes (such as those from moving the Vaal Seal and slaying the Vaal Oversoul) now occcur over a few seconds, rather than instantaneously. The Dying Exile's voice acting has been rerecorded. Pretty short gig. Nessa's model has been updated and her voice acting rerecorded. Tarkleigh's model has been updated. Piety's dialogue in Upper Prison now changes based on the player's character (originally this was restricted to Cruel and Merciless). Your pets now occasionally play their other animations while they are idle. Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets. Lore glyphs now continue to play across area transitions. Added a feature to the Challenges tab which allows you to hide challenges you have already completed. The Social panel now displays a different icon for your friends depending on whether they are in Part I (Acts 1-5), Part II (Acts 6-10) or Maps. Added a new Zana quest to help guide players into the Atlas. DirectX11 is now the default graphics option. This can be changed in the Options menu. Added a Lighting Quality option to the Graphics menu. The Marauder's act of self-flagellation on the character creation screen is now audible. The Stacked Deck currency item can now drop from monsters. Devourer holes now fade away after some time. You are no longer prompted to vote on whether to help or kill Oak, Kraityn and Alira if you are not in their arenas. The Stun visual effect now plays on stuns that last for 0.7 seconds or longer. The left and right mouse buttons are no longer referred to as 'Left Mouse' and 'Right Mouse', and are now 'Left-click' and 'Right-click'. Items that provide life regeneration based on a percentage of maximum life that also have a range now display the percentage value to two decimal places. All sources of Phasing now correctly change the character's appearance. The unique threshold jewel Fight for Survival's description has been updated. The functionality remains unchanged. The description on Weylam's War Chest has been updated. The functionality remains unchanged. Continued to incrementally improve the sound, art, effects and environments.

/r/pathofexile Thread