Pyro, the Reverse Healer

So by doing this, we are accomplishing nothing. You have not fixed ANYTHING other than a half-assed attempt at nerfing Medics. Hear me out before attempting to push me down a hole.

Pyro has no defined class, you are right about this. The thing about Pyro though is that he is a Jack of all Trades. He is able to take down any and all classes in specific scenarios ranging from easy peasy lemon squeezy to shit on my balls difficult. Taking out Spys? Easy. Taking out Heavys? Seems impossible but with the right weapon and placement, he is as good as dead. Why is Pyro the Joker card in TF2 though?

He is the only class that deals with crits and mini crits on a play to play basis. You have his flamethrower which sets enemies on fire for 10 seconds, switch to your secondary where you have three different choices to choose from on how to deal hard hitting damage. Still not enough, you're melee can cause yet another crit right off the bat. Plain and simple. Why is this all important though? If a player is able to use his weapons effectively, he can take out most classes in one go just like the Sniper can. So if the Pyro is super good at this, why isn't he labeled as the best class?

See, the problem isn't the Pyro. The Pyro is a good class that needs some work on making him a little bit better at being the Joker. It isn't Medics or anti-healing, it's every single other class in the game.

Scouts outrun the Pyro.

Soldiers can kill the Pyro easily and knock him back and can outrun him.

Demo's same thing as above.

Medic just gets his healing target to kill him.

Sniper just does his job.

Spy avoids him and takes him out with the Amby.

Heavy decimates him.

Engi sentry takes him out.

It's so easy to kill a Pyro as any other class and as the higher the skill level of a group is, the easier and easier it gets.

You are right, the Pyro can gift the enemies uber on a silver plater but this "fix" doesn't fix anything. If anything, the way this works is bad all around. In "pubs", people will steal more health kits with no reward for getting them. In higher skill groups, Medics can use this mechanic as an advantage for getting more uber as stated by you saying that they still get uber from burning teammates. They also have the crossbow which deals a medium to a small health kit at close range making good playeys avoid the penalty all together or just farm the uber.

The Pyro can't get close to any classes in high skill matches which is why people view him as OP in pubs because kiddies don't know how to get away.

Pyros are good at adapting. If the players are avoiding him or taking him out, he sticks near other classes that push him further. Valve has the right idea with the Homewrecker. Pyro needs a buff that promotes and rewards Pyros sticking close to teammates. Maybe it can borrow some of Soldiers backpacks to use.

Good idea but flawed out the ass, take my orange arrow.

/r/tf2 Thread