Pyro, the Reverse Healer

People's thoughts in /r/truetf2 that raise some good points (warning not mine).

I'm gonna be honest, I think this is a terrible idea. Here's why: Pyro's such a weird class because he's badly skill-indexed. He's got a bunch of gimmicks that are arguably high-skill but 95% of the time they end up too situational, so you end up with this class that's mega-fucked against an aware enemy gamer playing literally any other class. (You can make an argument for the skill being in finding the holes in awareness but that's a different discussion from one of pure mechanical proficiency). A proper buff to pyro would give him something that makes him more powerful as the player becomes more experienced (i.e. the way it is with the other classes). This is... the exact opposite. You're trying to buff pyro by buffing his most simple-minded and easy mechanic that still leaves him in his present state when it comes to standing his ground against any other class and just makes him incredibly infuriating and obnoxious. I'm actually a fan of the degreaser afterburn change because it made afterburn scary IF the enemy pyro is alive and IF he's good, but if he wasn't good then the afterburn wasn't relevant. Worst of all, this buff doesn't even make pyro fun TO play. Your job at mid would consist of mindlessly +forwarding into the other team to catch as many of them on fire as possible/push the other pyro away before he can do the same. All so that the rest of your teammates can have fun and an easier time doing higher-skill shit to get frags. While maybe airblast was annoying to play against, it was still fun to play with the mechanic (especially as you gain more experience and become better with it), whereas your proposed buff is infuriating/annoying for everyone. Because, let's be honest, nobody wants to fucking practice how to be the best afterbun-applier ever. If you do that then you may as well just learn to burn them outright.

/u/Piperita


No. I'd love a buff to Pyro that makes it viable but this is more like a slap in the face to everyone else. How the absolute fuck is "anti-healer" even a good idea in this game? What currently removes afterburn immediately? Mad Milk for Scout Airblast by Pyro Jarate for Sniper Deadringer/Spycicle for Spy (Who cares though?) Something called a HEALTH kit Edit: I forgot about water. Man water is so fucking good at putting people out. It's too bad it's nowhere to be found anywhere. It might help diffuse the copious amount of salt I'm putting out right now. The new update made extinguishing teammates recharge milk and jarate 20% faster. That's 16 seconds instead of 20. Whoop-Dee-Fuckin-Do. You know what I can do in 16 seconds? I can light your entire team on fire. That brings me to airblasting. Wonderful mechanic that it is now restores 20hp per extinguished teammate. Too fucking bad turning to extinguish your teammates in the midst of a team fight is going to cause them to get tickled in the asshole by a certain drunk scot. "But Perception. What about the times when you can just put them out with no problems at all because nothing better is happening?" Then you go fucking put them out like a normal psychopath in a flame retardant suit. You shouldn't leave them on fire when you actually don't have anything stopping you from doing it you sadistic little shit. So let's move on to health kits. All healing is negated until you're extinguished, which means that it doesn't fucking matter what kind of health kit you pick up, you just removed a status condition and that's all. Are you serious? In order for a flank player to both lose afterburn and get healed they'd have to perform a reacharound and take two health kits in a short time span for anything useful. Other than tunnels on lakeside, where are there 2 kits right next to each other? SOMEONE PLEASE ENLIGHTEN ME. You might as well go play combo every time a pyro is alive on the other team so your medic can heal you. OH WAIT! THATS RIGHT! HEALING OVER TIME IS NEGATED UNTIL AFTERBURN IS REMOVED. That's 1-2.5 seconds of being "healed" by a medic before you actually start receiving health. That's dumb. Dispensers follow the same principal except it's even longer. So basically the way you win fights against a combo is you touch the enemy team for one tick of flame damage. Yeah but Pyro has a short range so things aren't going to be on fire all that often. Fucking wrong. Scorch shot is a stupid and useless weapon except for harassing people and jumping. So it's not totally useless but I'm ranting. Throw in this change though and you singlehandedly win midfights by flinging shit in the enemy team's general direction every couple of seconds. Want to win a flank fight? Light a bitch on fire so that their health packs are useless. What I think is that this just fucking breaks the game. So obviously it's going to be implemented.

/u/Perfect_Perception


I think it's complete garbage of an idea. The glaring issue of pyro is that it's super shitty and not fun to fight, and this looks like the definition of not fun to fight. This is just doing the old thing of slapping bad annoying mechanics onto something to make it not garbage.

/u/DEM0NICC00KIE

/r/tf2 Thread