Questing

In WoW there is a concept called "Quest Line" or "Quest Chain", which is a series of quests. This exists in classic but got more fleshed out in later expansions, and modern retail they stretched this greatly.

What you need to understand is in WoW, a quest is "about" the equalivent of 1 step (or journal update) in OSRS. In Wow you'll get a quest, "Go talk to NPC A", you talk to them, quest complete! Then a new quest is available, do a thing for NPC A, you do it, quest complete! Each of these quests is narratively connected to the others. After a few quests, you'll get quests from other nearby NPC's, all of them furthering along with the story of "the hub" you're in. The final quest will reward a lot more xp than all the others.

The formula became incrementally better with time. In Classic hubs could be really disjointed, sending you on unrelated stories, some quests just having zero narrative connection, other zones almost completely lacking any quests. In BC with new hubs pop up as you progress a zone's story, there is very little disconnection, but some hubs do still have a few too many things going on. Lich king incrementally improved on this further, pretty much 1 hub = 1 story. Then later expansions heavily worked in phasing and streamlining, there isn't so much a hub, but 1 continuous story being told (with almost zero backtracking to other hubs).

Around "Burning Crusade" or "Wraith of The Lich King" you could more or less call a single "Quest Chain" the equal of a single Intermediate/Master/Grand Master quest in OSRS.

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