Have a question about any mod? I can read game code for you.

Questions I've answered:

  • Lightning Rod Likelihood and Frequency

It needs to be either raining or thundering for a lightning rod strike to happen

The minimum delay between each lightning rod strike is 128 ticks

The formula it uses to calculate the chance of a lightning strike is as follows: (number of fences + height of fences) * (y-coordinate of the base + number of fences + height of fences) / (40.96 * max world height (default 256)) Also, if it is just raining, not thundering, divide that percentage by 10

So if you had 255 fences, there would be about a 25% chance of a lightning rod strike every 128 ticks. That's equivalent to about 31250 RF/t

  • Some BR Turbine Data

Rotor Acceleration: ((lift torque - induction torque - aerodynamic drag torque - frictional drag) / (number of rotors * mass of rotors)) units per tick2

Frictional Rotor Resistance: 0.01 * rotor mass

Aerodynamic Rotor Resistance: 0.00025 * # of blades

Energy Production: ((rotor speed * coil drag coefficient * 0.1)(coil bonus / coil size) / 2) * efficiency (see below) RF/t

Induction Drag: coil drag coefficient * 0.1

Efficiency function: efficiency = 0.25 * cos(rotor speed / 45.5pi) + 0.25

This formula explains why "sweet spots" are multiples of 900RPM, because if you graph this function, it turns out to be this. Any multiples of 900 over 2000RPM will not work, because the max rotor speed is 2000RPM.

Near as I can tell from the code, it has no output inventory slot - if there's an inventory sitting next to the crusher in the right place, it'll put items there, otherwise it spawns them as entities in the world.

However, it does have internal inventory slots - and what's strange is that it seems to have an infinite number of them (well, up to 2 billion or so). It appears to just keep adding more stacks as necessary. That said, there's no way to get the items out without letting them be processed, and it only accepts items that can be processed. I think, but I'm not certain, that the items are lost if the crusher is destroyed.

  • Warp Theory Effects

Summon bats

Random Teleport

Poison

Nausea

Decays plants and leaves

Chat messages are scrambled

Everything around you turns into a swamp biome (eg. Plants lily pads on water, creates swamp trees, adds vines, etc.)

Everything you type in chat is scrambled

Summon Creeper

Dead Animal Rain

Wind picks you up

Shuffles chest contents

Drip Blood

Skips 2 game ticks

Lightning Strike

Teleported high in the air

Stormy weather

Summon Wither

Fake Creeper hiss

Fake explosion sound

  • How does a Magnum Torch work?

It uses the LivingSpawnEvent.CheckSpawn event to call a function which checks if the entity about to be spawned is in range of any a magnum torch in a magnum torch registry. Every magnum torch placed down is automatically added to this registry.

  • Immersive Engineering Power Loss

Percentage of power loss every 16 blocks for following wire tiers:

Copper Wire: 5% loss

Electrum Wire: 2.5% loss

HV: 10% loss

Structural Rope: 100% loss

Cable: 100% loss

  • Magneticraft Ore Spawning
Ore veins per chunk ore per vein max y min y
copper 10 8 80 30
tungsten 2 6 10 0
sulfur 3 8 12 0
uranium 3 3 80 0
thorium 5 6 20 0
salt 6 8 80 0
zinc 4 6 80 0
/r/feedthebeast Thread