Here's the 0.60 stable branch loot config for apartment buildings:
class Land_Tenement_building_Big: HouseDefault {
lootMax = 40;
class Spawns: Spawns {
class bookshelves {
locations = {{"pointBookShelves", 1}};
lootCategory = {"Books"};
lootTag = {"Civilian", "Maps"};
};
class bathrooms {
locations = {{"pointBathrooms", 2}};
lootCategory = {"Medical"};
lootTag = {"Hygiene", "Civilian"};
};
class kitchens {
locations = {{"pointKitchens", 1}};
lootCategory = {"Tools", "Materials"};
lootTag = {"Hygiene", "Civilian"};
};
class trash {
locations = {{"pointAll", 2}};
lootCategory = {"Food"};
lootTag = {"Civilian"};
};
class ClothesAndBackpacks {
locations = {{"pointClothesAndBackpacks", 2}};
lootCategory = {"Bags", "Tents", "Tops", "Pants", "Feet", "Headgear", "Gloves"};
lootTag = {"Civilian"};
};
class Shoes {
locations = {{"pointShoes", 2}};
lootCategory = {"Feet", "Tents"};
lootTag = {"Civilian"};
};
class OfficeStuff {
locations = {{"pointOfficeStuff", 2}};
lootCategory = {"Tools"};
lootTag = {"Office"};
};
class Stoves {
locations = {{"pointStoves", 1}};
lootCategory = {"Tools", "Food"};
lootTag = {"Kitchen"};
};
class MeleeandTools {
locations = {{"pointMeleeAndTools", 1}};
lootCategory = {"Materials", "Tools"};
lootTag = {"Civilian", "Work"};
};
class InterestingLootMix {
locations = {{"pointRoofAll", 1}, {"pointBalcons", 2}, {"pointDesks", 1}, {"pointTables", 1}};
lootCategory = {"Ammo", "Medical", "Tents", "Food", "Bags", "Tools", "Rifles", "Materials", "Pistols"};
lootTag = {"Civilian", "Work"};
};
class InElevator {
locations = {{"point6thFloorInElevator", 1}};
lootCategory = {"Bags", "Materials", "Tops", "Pants", "Headgear", "Feet"};
lootTag = {"Civilian", "Work"};
};
};
};
class Land_Tenement_building_small: HouseDefault {
lootMax = 20;
class Spawns: Spawns {
class bookshelves {
locations = {{"pointBooks", 1}};
lootCategory = {"Books"};
lootTag = {"Civilian", "Maps"};
};
class bathrooms {
locations = {{"pointBathrooms", 2}};
lootCategory = {"Medical"};
lootTag = {"Hygiene"};
};
class kitchens {
locations = {{"pointKitchens", 2}};
lootCategory = {"Food", "Materials", "Tools"};
lootTag = {"Kitchen"};
};
class balcons {
locations = {{"pointBalcons", 2}};
lootCategory = {"Tents", "Tops", "Pants", "Headgear"};
lootTag = {"Civilian"};
};
class civilianmix {
locations = {{"pointCivilianMix", 2}};
lootCategory = {"Ammo", "Medical", "Tents", "Food", "Bags", "Rifles", "Pistols"};
lootTag = {"Civilian"};
};
class LastRefuge {
locations = {{"pointRoof", 1}, {"pointBalcons", 1}, {"pointKitchens", 1}};
lootCategory = {"Ammo", "Attachments", "Food", "Materials", "Tools"};
lootTag = {"Civilian"};
};
class Weapons {
locations = {{"pointWeapons", 3}};
lootCategory = {"Ammo", "Attachments"};
lootTag = {"Civilian"};
};
};
};
Translation: