Hi, @Vaphell,
thanks for your reply!!! Here's what I already have at the moment. However, I can't seem to get the list of the polyStuff to sreturn.. Any way you can help me with that?? ===== import pymel.core as pm import random as rand
rNum = rand.randint( 0, 4 ) radRandom = rand.randint( 1, 3 ) htRandom = rand.randint( 1, 3 )
def randList(): polyStuff = [] # ---- creating the list of things. '''
def createCurves():
def createClus(): ''' def connectPrims(): sel = pm.selected() sel[0].type() if len(sel) != 2 : return if sel[0].type() != 'transform' or sel[1].type() != 'transform': return
def randomPlacements(obj): x = rand.randint(-50, 50) y = rand.randint(-50, 50) z = rand.randint(-50, 50) pm.move( x, y, z, obj ) xRot = rand.randint( 0, 360 ) yRot = rand.randint( 0, 360 ) zRot = rand.randint( 0, 360 ) pm.rotate( obj, xRot, yRot, zRot ) xyzScale = rand.randint( 1, 10 ) pm.scale( obj, xyzScale, xyzScale, xyzScale )
def makePolystuff(*args): # ---- looping a random number within the list polyStuff for i in range(0, 20): roll = rand.randint( 0, 4 )
if roll == 0:
makeCone = pm.polyCone( r = radRandom, height = htRandom, name = 'randomPrim#' )[0]
polyStuff.append(makeCone)
randomPlacements(makeCone)
if roll == 1:
makeCylinder = pm.polyCylinder( name = 'randomPrim#' )[0]
polyStuff.append(makeCylinder)
randomPlacements(makeCylinder)
if roll == 2:
makeCube = pm.polyCube( name = 'randomPrim#' )[0]
polyStuff.append(makeCube)
randomPlacements(makeCube)
if roll == 3:
makeSphere = pm.polySphere( name = 'randomPrim#' )[0]
polyStuff.append(makeSphere)
randomPlacements(makeSphere)
if roll == 4:
makePlane = pm.polyPlane( name = 'randomPrim#' )[0]
polyStuff.append(makePlane)
randomPlacements(makePlane)
return polyStuff
print polyStuff[0]
"""
About this script
"""
def abt(*args):
print 'Special thanks to Professor Mark Henne!'
pm.confirmDialog(
title = 'About',
message = 'Created by Mandl ',
messageAlign = 'center',
button = 'OK')
""" Delete all the primitives """ def clearAll(args): temp = pm.ls('randomPrim') if len(temp) > 1: pm.delete(temp)
# Check to see if there are any windows already open.
if pm.window("createPolys", exists = True): pm.deleteUI("createPolys")
# Creating our window
pm.window('createPolys', title = "createPolys 1.0", w = 150, h = 50, mnb = False, mxb = False, sizeable = False) pm.columnLayout( adjustableColumn = True ) pm.button( label = 'Create Primitives', command = makePolystuff ) pm.button( label = 'Clear All Primitives', command = clearAll ) pm.button( label = 'About', command = abt ) pm.showWindow()